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What’s better: randomised item stats or saving everyone?Vote now!
Vote now!

Randomised item stats and perks
I could not tell you how many hours of Diablo 2 I played hunting for great loot. At first, my concern was good loot. You know, just a nice sword to swing or some cool javelins to fling while I run about and chat with my pals on TeamSpeak. Maybe a unique item or two would be cool. Then I went from wanting good loot to great loot. Give me not just good items, but good rolls on good items. A terrible trap. And often an exciting one.
I know that this is not entirely different to playing a fancy one-armed bandit, or clicking on a very fancy number generator. And yet, when that great item drops with great stats and the perks you crave…! How terrible to live with a part of your brain utterly craving this feeling.
Saving everyone
I like when a game lets me save everyone. When everyone quest, sidequest, bonus objective, and utterly unmarked and unnoticed opportunity to do something nice for someone can resolve happily. I will put an awful lot of effort into exploring possibilities and unlocking alternatives for amicable outcomes rather than settle for okay solutions, and I’m delighted when it pays off. I’ll often Google the hell out of it too. Sure sure, I’m engaging with the game as presented, feeling out its systems, but I gotta know: can I save that guy? Or discovering later that you could have saved someone but didn’t? Gutting. My power fantasy is helping nice things happen for everyone.
A game letting me save almost everyone is good too, but I shall save that thing for a separate future decision.