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What’s better: parody in-game brands, or photo mode?Silly things to look at, or handy ways to look at them?

Silly things to look at, or handy ways to look at them?

A lion holding scales in an illustration from ‘La Pala d’oro dell’ I. R. Patriarcale Basilica di S. Marco, considerata sotto i risguardi storici, archeologici ed artistici … Con un discorso di S. Em. Jacopo Monico, etc'

I am tremendously sorry to report that last time (which I imagine was only a week or two ago), you decided thatunit designers are better than handcrafted art styles. This one hurts, I must say. But this is a collaborative process, and if we’re to find the single best thing I will need to watch many of my loves be fed into an industrial shredder. Pick yourself up, Alice, dust yourself off, and continue the search. So. This time, it’s a question of things you want to screenshot versus a way of taking screenshots. Reader dear, what’s better: parody in-game brands, or photo modes?

Parody Brands

The reason video game worlds feel unreal isn’t anything to do with graphics technology, it’s because they’re missing the brands which constantly fill our eyes. A world without familiar brands just feels weird, which is a distressing thought. It might look like a place you know, people might speak the language you know and use the slang you know, but something is just off. Like if New York were secretly moved to France and its cultural markers shifted: the giant pizza slice replaced with Pissaladière, the subway referred to as the “metro”, and the Yankees and Mets ignored to hype up a football rivalry between New York City FC and the NY Red Bulls. Eerie.

Knock-off brands can make a game world feel more real if you only catch the flash of colour out the corner of your eye. But if you look closely, maybe it’ll feel even less real, so clearly wrong. And I think that’s something I really like about video games: the tension between “Wow I’m really here!” and “Oh god what is this horrible trick?”

Photo Mode

But if artists are putting so much care and love in these worlds, how are we to share and enjoy them? It’s hard to appreciate the small details when violence, motor vehicles, and jetpacks are whooshing you past them at great speed. Thank goodness, then, for the development of the photo mode.

I am always appreciative when a game lets me pause the action and examine a world at my own pace, from my own angles. Explore, focus, change lenses and exposures, then share discoveries and pretties with your pals. Or, like me, just grow a vast screenshot folder you really keep meaning to organise and tidy sometime. Half my time inCyberpunk 2077was spent doing landscape and crowd photography. Photo modes also gently encourage people to see games with a broader perspective, in new and more playful ways, which I always welcome. They can be an introduction to real-world photography too, inviting people to take pictures of dramatic scenes in a safe environment, and some even use photographic concepts like lens apeture and exposure.

I do also appreciate selfie modes in games likeGTA 5,Yakuza6, andthat Doom mod:

InstaDoom - tips for taking selfies in DoomWatch on YouTube

InstaDoom - tips for taking selfies in Doom

Cover image for YouTube video

But which is better?