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What was the best game at Gamescom and why was it DokeV?The video games endgame

The video games endgame

Kids and Dokebi pose for the camera in DokeV.

Out of all the games announced at this year’s Geoffscom, action adventure gameDokeVwas easily my highlight of the show. Unlike everything else, which made some sort of sense, this game took a bold choice and made none. It made no sense at all. All we got was a barrageonthe senses, and I respect that rogue attitude. Instead of opting for a PowerPoint presentation like its peers, it just blared K-pop at everyone for three minutes and then moseyed off like it was nothing.

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Just to add to the confusion, there’s this bit in the DokeV trailer where a literal child casts this spell and suddenly they’re a sexy K-pop star in knee-high boots. It makes me distinctly uncomfortable, but hopefully it’s not actually weird or dubious once properly explained.

A kid transforms into a k-pop teen in DokeV.

Thankfully the “Dokebi” creatures you’ll collect in DokeV’s world aren’t quite as frightening, including things like a pangolin weilding a pineapple on a stick, and against all odds the Dokebi aspect makes the most sense out of everything shown off. While DokeV does seem a lot like Pokémon on the surface, the whole dodge-rolling away from monsters, then crunching them with a hammer couldn’t be moreMonster Hunter-meets-CBeebies.

The devs did put together a video explainer for DokeV’s trailer, which offeredsome new detailson the structure of the game and how you go about capturing these monsters, but thankfully it doesn’t dispel the magic of it all. This game still remains bonkers, even with a bunch of grown men explaining how things work.

It’s interesting then, that DokeV did the ol' switcheroo from an MMO to an open world action-adventure. Originally, it may have been even grander in scale, and this scrapping might explain why there’s just so much of, well… everything. Particularly things that look like they’d serve an MMO first and foremost, with ways of expressing your individuality amidst what would’ve been many others players like you. There are, for instance, numerous mounts to get you from A to DokeB in style. And let’s not forget what looks like a fishing mini-game and canoeing as well. There’s even this bit in the trailer where a character sends a drone into the sky, alongside a paper lantern. All of these activities wouldn’t go amiss in something likeFinal Fantasy XIV, where interacting with the community is king. Now that it’s MMO roots have twisted in another direction, I do wonder how much of their ‘massively multiplayer’ scope they’ve retained.

Hopefully now that it’s not an MMO, I won’t have to complete a raid and reach level 80 before I can myself a cute llama mount.

A kid rides a llama in DokeV.

Much likeCraftopiabefore it, DokeV smacks of an ‘everything game’, and for that reason, I’m ‘massively’ into it. I will never need to play another video game ever again because it already contains everything that ever was and will be. And while I like singularly focused games,I’m particularly fond of Craftopiabecause it bolts together loads of genres that somehow chug along nicely. There’s no need to flit between other games to enjoy an open world, or crafting, or an RPG, because you’re already playing them, silly.

Just a reminder that I’ve gleaned this info from afourminute trailer. I look forward to the next DokeV trailer which announces that it’s also a management sim and RTS, withThe Sims-like elements. And I especially look forward to writing “Have You Played… DokeV?” each day, every day, possibly for the rest of time.