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Valve say Steam Deck’s progress is thanks to the Steam Machine’s failureOf course they say “experience” not “failure” but, well

Of course they say “experience” not “failure” but, well

More than likely, I’m not the only person whose first reaction to theSteam Deckwas something along the lines of “didn’t Valve already try this?” Valve’s hardware products have really run the spectrum from the VR gold standardValve Indexto the less impressive console-like Steam Machine. Sure enough, Valve say that “Steam Deck feels like the culmination of a lot of that earlier work.” They say that Proton has been the route to help them solve the “chicken and egg” problem that the Steam Machine fell victim to.Inanother interviewwith IGN, three Steam Deck designers sit down to talk about how the Steam Deck was a puzzle that required solving both hardware and software issues. On the hardware side, they felt that it’s only been recently that a handheld device like the Deck could really be expected to play the newest games on their intended settings. Even with handheld-size tech sorted, software has been a sticking point for their hardware plans in the past.Steam Deck: Valve Explains How it Learned from Past MistakesWatch on YouTube"Steam Machine was a really good idea," says Greg Coomer. “The operating system wasn’t quite there. The number of games that you could play on the system wasn’t quite there.” Despite those shortcomings, Coomer says “I don’t think we would have made as much progress on Steam Deck if we hadn’t had that experience.“Scott Dalton talks about the “chicken and egg” problem of the Steam Machine, which needed both enough games playable on Linux to make the device worth owning and enough device owners to make supporting it worthwhile to developers. “That led us down this path of Proton where now there’s all these games that actually run.” Proton is Valve’s compatibility layer allowing Windows games to run on a Linux machine like the Steam Deck.“It was really important for us to be able to talk directly to developers and say ‘hey look, the Steam Deck runs your game. You don’t have to port,'” says Lawrence Yang.Sure enough, there area lot of games that run on Proton, even ifgames with anti-cheatare still being sorted out.In other Steam Deck details, we’re expecting it tosupport PC game mods, makegyro-aiming more common, and maybebring Ubisoft games back to Steam.

More than likely, I’m not the only person whose first reaction to theSteam Deckwas something along the lines of “didn’t Valve already try this?” Valve’s hardware products have really run the spectrum from the VR gold standardValve Indexto the less impressive console-like Steam Machine. Sure enough, Valve say that “Steam Deck feels like the culmination of a lot of that earlier work.” They say that Proton has been the route to help them solve the “chicken and egg” problem that the Steam Machine fell victim to.Inanother interviewwith IGN, three Steam Deck designers sit down to talk about how the Steam Deck was a puzzle that required solving both hardware and software issues. On the hardware side, they felt that it’s only been recently that a handheld device like the Deck could really be expected to play the newest games on their intended settings. Even with handheld-size tech sorted, software has been a sticking point for their hardware plans in the past.Steam Deck: Valve Explains How it Learned from Past MistakesWatch on YouTube"Steam Machine was a really good idea,” says Greg Coomer. “The operating system wasn’t quite there. The number of games that you could play on the system wasn’t quite there.” Despite those shortcomings, Coomer says “I don’t think we would have made as much progress on Steam Deck if we hadn’t had that experience.“Scott Dalton talks about the “chicken and egg” problem of the Steam Machine, which needed both enough games playable on Linux to make the device worth owning and enough device owners to make supporting it worthwhile to developers. “That led us down this path of Proton where now there’s all these games that actually run.” Proton is Valve’s compatibility layer allowing Windows games to run on a Linux machine like the Steam Deck.“It was really important for us to be able to talk directly to developers and say ‘hey look, the Steam Deck runs your game. You don’t have to port,'” says Lawrence Yang.Sure enough, there area lot of games that run on Proton, even ifgames with anti-cheatare still being sorted out.In other Steam Deck details, we’re expecting it tosupport PC game mods, makegyro-aiming more common, and maybebring Ubisoft games back to Steam.

More than likely, I’m not the only person whose first reaction to theSteam Deckwas something along the lines of “didn’t Valve already try this?” Valve’s hardware products have really run the spectrum from the VR gold standardValve Indexto the less impressive console-like Steam Machine. Sure enough, Valve say that “Steam Deck feels like the culmination of a lot of that earlier work.” They say that Proton has been the route to help them solve the “chicken and egg” problem that the Steam Machine fell victim to.

Inanother interviewwith IGN, three Steam Deck designers sit down to talk about how the Steam Deck was a puzzle that required solving both hardware and software issues. On the hardware side, they felt that it’s only been recently that a handheld device like the Deck could really be expected to play the newest games on their intended settings. Even with handheld-size tech sorted, software has been a sticking point for their hardware plans in the past.

Steam Deck: Valve Explains How it Learned from Past MistakesWatch on YouTube

Steam Deck: Valve Explains How it Learned from Past Mistakes

Cover image for YouTube video

“Steam Machine was a really good idea,” says Greg Coomer. “The operating system wasn’t quite there. The number of games that you could play on the system wasn’t quite there.” Despite those shortcomings, Coomer says “I don’t think we would have made as much progress on Steam Deck if we hadn’t had that experience.”

Scott Dalton talks about the “chicken and egg” problem of the Steam Machine, which needed both enough games playable on Linux to make the device worth owning and enough device owners to make supporting it worthwhile to developers. “That led us down this path of Proton where now there’s all these games that actually run.” Proton is Valve’s compatibility layer allowing Windows games to run on a Linux machine like the Steam Deck.

“It was really important for us to be able to talk directly to developers and say ‘hey look, the Steam Deck runs your game. You don’t have to port,'” says Lawrence Yang.

Sure enough, there area lot of games that run on Proton, even ifgames with anti-cheatare still being sorted out.

In other Steam Deck details, we’re expecting it tosupport PC game mods, makegyro-aiming more common, and maybebring Ubisoft games back to Steam.