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V Rising dev talks success, surprises, and future plansThe game as it exists now is a “fairly basic version” of Stunlock Studio’s vision

The game as it exists now is a “fairly basic version” of Stunlock Studio’s vision

Concept art for V Rising depicting a female vampire issuing orders to her servants from her castle throne.

“I haven’t really had time to let it sink in yet, I don’t think,” says Jeremy Fielding, community manager for Stunlock Studios. When we spoke on Tuesday, their early access vampire sim survival gameV Risinghad just passed 1.5 million players, far beyond the team’s wildest expectations.

10 V Rising Tips To Help You Get Started | V Rising Ultimate Beginner’s GuideWatch on YouTube

10 V Rising Tips To Help You Get Started | V Rising Ultimate Beginner’s Guide

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Fielding, who usually works remotely from Florida, flew over to Stunlock’s Sweden office for the game’s early access release last month. The team celebrated the launch together, watching the player numbers tick up. “We were freaking out and celebrating at, like, 10,000 [people],” Fielding says. “This is my first game release, and when we hit 20K, I was like, ‘wow, this is great. We did it.’ And I just had no idea how far it would go.”

The same goes for the game’s vampiric lore. While vampires have enjoyed a long popularity, they’re having a bit of a memetic moment right now (#MorbiusSweep). But the cultural spotlight waxes and wanes, and when development began on V Rising a few years ago the team couldn’t have predicted the timing. And Stunlock didn’t want to go down the traditionally popular routes with their vampires, either. Fielding points out that V Rising’s bloodthirsty protagonists are neither especially spooky nor particularly hot. Instead, their particular vampire vibe spawned from the image of “a guy crawling out of a coffin and just eating a rat.”

Whatever the reason, the game’s been an undeniable success already. But the team has been clear that they still have a lot of work that they want to put into the game as it makes its way towards full release. “The things that we’re putting out now are really fairly basic versions of the game that we envision,” says Fielding. “The servant systems need to be more in depth, the castle building needs to be more in depth. The gear and the spells and everything, there needs to be more.” In other words, the focus before launching in early access was ensuring that all of the basic systems were in place, but the focus as the game progresses towards 1.0 will be around fleshing out those systems.

Two sword-wielding vampires fight against one another in some V Rising concept art.

It’ll be a few months before those additions make it into the game, though. Fielding reiterated the plan laid out in Stunlock’s recentdeveloper update, which says the next major patches will be in the autumn. In the meantime, Stunlock are working on more immediate, smaller concerns, like bug fixes and quality of life improvements. One thing on the short term radar is ensuring that players can ignore one another in chat, for example, as well as tweaks for greater accessibility.

AndCJ will be pleased to hearthat there is discussion happening internally about an arachnophobia setting, although with the focus understandably being on putting out fires Fielding couldn’t promise it’ll be on the horizon any time soon.

On the community side, Fielding and the rest of the team are getting accustomed to working with the game’s suddenly massive player base. “It’s really important to me that we have a presence in our community, that people see us there listening,” he says. They’re currently developing processes that will allow them to more easily take and sort feedback and bug reports, and give technical support in return.

“We have over 1.5 million players,” Fielding says. “And we are a team of 37 people. The community team is two people. …So it’s just sort of, right now, keeping everything not on fire.”

For the most part, though, he says the community has been pretty understanding, and the team has been able to enjoy their unexpected popularity. “We made something that we love, and the fact that other people are connecting with that in the same way…the mood around the studio’s been really great. Everyone’s really happy,” says Fielding.