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Turbo Overkill is the most fun you’ll have with a chainsaw leg"What would happen if you could slide into monsters to kill them?"

“What would happen if you could slide into monsters to kill them?”

Turbo Overkill’s Johnny Turbo looking cool.

Usually, I’d assume that if a chainsaw was near someone’s leg, that’d be a problem. But, when the chainsaw is embedded into your own leg and you can flick it out every time you do a butt slide, well then, it’s much more of a problem for your enemies' ankles. This is exactly what you’re in for withTurbo Overkill, an upcoming shooter which tookApex Legends' excellent sliding mechanics and asked, “What if we added deadly spinning blades?” I’ve had a chat with game director Sam Prebble and even played a little bit myself, and I think you’ll like the answer.

Turbo Overkill is what I imagine you’d get if Doom were set in a cyberpunk city, which isn’t surprising considering that Prebble spent 15 years working onthe Doom 2 mod Total Chaos. During my time with the game, I ripped and tore my way through a stunning maze of neon high rises called Paradise. Instead of demons, you’re beasting your way through a cyber city full of criminals with techy augmentations that a rogue AI has taken control of. Your character’s name is somehow cheesier than the Doom Slayer too: you play as Johnny Turbo, and it’s your job to deal with all these n’ere dowells.

Turbo Overkill trailerWatch on YouTube

Turbo Overkill trailer

Cover image for YouTube video

Right, okay, introductions are out of the way. Now I can talk about chainsaw legs.

“When I was working on the prototype, I was playing a lot of Apex Legends,” Prebble tells me. “One of the features I loved was the movement, momentum and sliding. I knew I had to get a sliding feature in, and I asked myself, ‘What would happen if you could slide into monsters to kill them?’ From there I figured if you slide into monsters you need a reason for them to die, so I basically stuck a chainsaw on the leg.”

Here’s a Leaper. One ability that helps with their difficulty is “hero time”. It briefly slows time and gives you a damage boost, letting you catch up on the madness around you. I mostly liked using this because it makes fights look incredibly cinematic - you know, if you like seeing pixely guts and gore flying around in slo-mo.

Turbo Overkill’s Leapers leaving puddles of electricity on the ground.

I have a lot of love for Apex’s movement, so this felt pleasingly familiar. Much like in Respawn’s battle royale, if you’re zooming down a sloped surface you’ll go faster. But with the chainsaw, the faster you go, the more damage you inflict. This leads to an awful lot of fights where you’re trying to slide jump as much as possible to slice up your foes. To be honest, you want to be moving around constantly in combat anyway. Turbo Overkill is tough, and full of criminals like Leapers (who’re like blue frogmen). I met my end multiple times to these guys, as they jump about quickly leaving puddles of dangerous electricity on the ground. This is sometimes a game of “the floor is lava” as much as it is a first-person shooter.

You’ll have plenty of firepower to help you through too. Each weapon has two different firing modes: one that I suppose you could consider its “normal” mode, and another that’s just unnecessarily over the top, but like, in a really good way.

So, there’s a minigun that’s also a flamethrower, a shotgun that can fire a huge electrical pulse, a sniper rifle that lets you teleport inside enemies, and loads more. My favourites were the dual-wielded magnums. Their primary fire is pretty standard pistoling, as you’d expect, but their alternate allows you to shoot smart bullets that charge up and lock onto your enemies. Admittedly, the best part about this is that you do a delightful spinning animation with your second gun while you’re at it. Stylish, classy and murderous.

Sorry, did you want bullets? Or FIRE.

Turbo Overkill’s minigun but also flamethrower torching some baddies.

“I’ve always believed that weapons should be multi-purpose, whether that’s a secondary fire, or a way you can use it some other way in the game,” Prebble says. “Like withQuake, you had rocket jumping. But also, with a lot of shooters I’ve played, you start off with early weapons that you don’t use that much later in the game. I wanted to have weapons be more useful throughout the entirety of the game.”

Importantly, the guns play nicely off of your chainsaw leggy too.

All the techy goo emerging from the walls reminds me of Destiny’s SIVA.

Turbo Overkill, a room with techy virus up the walls and screens with odd pictures on them.

It’s exactly what I want a cyberpunk city to feel like, to be honest. From flying cars and bright holographic adverts, to dingy side streets full of ominous screens and techy viruses bleeding through walls, the game is oozes very good dystopian vibes. It wasn’t always going to be this way, but hey, when you have yourself a fantastic chainsaw leg, you need a world for it to fit into.

“When I started Turbo it was going to be very hellish themed, something more like the original Quake,” Prebble tells me. “But when I started going down the path of having a chainsaw for a leg, I went down the grindhouse road. For me, it’s all about getting lost in a world which is sort of familiar, but is also somehow completely different.”

Turbo Overkill is set to release “soon”, so hopefully you won’t have to wait too long to get your legs on a chainsaw. Find iton Steamif you fancy taking a look.