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Torchlight 3 wraps up its campaign with a new zone on MondayHalls of the mountain kings, birds, robots.
Halls of the mountain kings, birds, robots.

A little under a month after hitting Early Access,Torchlight 3is already preparing to wrap up its story campaign. The early access diablike’s first major update adds Mount Echonok, the third and final piece of Torchlight’s story map, closing out the campaign with steam-powered robots, cyborg scavengers, and cleans up the game’s more egregious bugs this coming Monday.
Torchlight 3’s third and final location was revealed in a trailer this week, taking the game’s steampunk mechs and train-wizards to the dusty corridors and lofty peaks of the abandoned dwarf fortress of Mount Echonok.
Watch on YouTube
Watch on YouTube

Monday’s patch isn’t just about closing out Torchlight 3’s campaign, though. AState Of The Gamepost over on Steam suggests the return of contracts, a kinda-sorta battle-pass system the devs were experimenting withback when Torchlight 3 was Torchlight Frontiers. While the switch brought the game straight back to its staunchly Diablo-ish roots, it seems developers Ecthra are bleeding in some of the live service aspects they dabbled with in Frontiers.
That post also lists some of the game’s more pressing bugs and frustrations (including broken Steam ‘cheevos, missing items, and Lifebound items just not being very much fun), many of which will be patched up on Monday. That list isn’t exhaustive, and expect patch notes to arrive when Act 3 arrives onSteamthis Monday, June 30th. Torchlight 3 is expected to launch in full later this year.