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Todd Howard says Starfield will let you get into “more complex relationships"One of many tidbits from a 3 hour interview

One of many tidbits from a 3 hour interview

Image credit:Bethesda Game Studios

Image credit:Bethesda Game Studios

Standing in an alien temple in a Starfield screenshot.

Romance has never been Bethesda’s strong suit, fromSkyrim’s barebones marriage system toFallout 4’s bonus-XP-granting fade-to-black cutscenes.Starfieldwill be a little more nuanced than that, suggests executive producer Todd Howard, offering more complexromance optionsthanFallout’s.

That’s just one detail from a nearly 3 hour-long interview Howard gave on the Lex Fridman podcast, where he also talks scrapping space strandings, and (gasp) why he prefers to play on consoles to PC.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

The bit about videogame relationships starts around 52:06. It is sweet to hear Howard talk about how invested he’s gotten in chatting up characters from other people’s games, bless him:

“Instead of just drifting out of a relation status”, he says, you’ll have to deal with a “temporary ‘I don’t like what you did’ state”. He doesn’t mention if that will come with some kind of debuff, but I wouldn’t put it past him.

He also alludes to a lack of area level-scaling, with different systems instead labelled on the map as suitable for certain levels. There’s loads more I haven’t mentioned, obviously, because that video is three goddamn hours long. Here’s a Reddit post withthe highlights.

He prefers playing on consoles, he says, because the PC is where he works all day. Relatable, if cowardly.

Starfieldis due to come out at some point next year, releasing on bothSteamandGame Pass.