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Tiny Tina’s Wonderlands won’t be a Borderlands game, just like Pringles aren’t crispsOnce you pop… you must shoot one thousand wizards
Once you pop… you must shoot one thousand wizards

First things first, I don’t care about the preciselegaldefinition of Pringles. But there was a fiasco a few years back about whether they could be described as crisps rather than processed starch snacks or whatever. The point is: Pringles are blatantly crisps. Or at the very least akindof crisp. And so toTiny Tina’s Wonderlands, revealed last night at the Summer Game Fest with the following trailer, and a chat between Geoff “the ref” Keighley and voice actor Ashly Burch, in which it was claimed that it was not going to be a Borderlands game. Only, it completely is going to be one.
Tiny Tina’s Wonderlands 🦄🌈💥 Official Announce TrailerWatch on YouTube
Tiny Tina’s Wonderlands 🦄🌈💥 Official Announce Trailer

Beyond that, we don’t know a huge amount - the trailer mostly involved someone shooting a dragon with a gun in slow motion. Nevertheless, it’s clear that Gearbox’s messaging for Wonderlands focuses on the idea that the game represents something new and exciting for the Borderverse.

Alas, unless something crucial is being held back, Wonderlands won’t be that. After stressing it would be something new, Burch immediately called it a “looter-shooter”, with the game’s website going on to promise “a rich, story-driven co-op campaign for up to four players, as well as repeatable end-game content”. It will be a world where “bullets, magic, and broadswords collide”. So… quite a lot like Borderlands?
I’m being a bit pedantic and mean about this, I know. But without any sort of new, differentiating feature to announce (aside from a more trad-fantasy setting), it seems odd for Gearbox to hang the announcement on the vague suggestion of one. And yes, in fairness, we were teased with the promise of character customisation and spellcasting. But then, Borderlands kind of always had spellcasting with the Siren class. And what are guns, after all, if not nature’s spells?
If the next trailer shows characters having to trace elaborate runes with trails of bullet holes in order to summon massive ants, or something equally inventive, I’ll feast on my words. I will be less surprised, let’s say, if the active abilities turn out to have been rebranded as spells for Wonderlands' skill trees.
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