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This spaceship shoot ‘em up is kinda like Vampire SurvivorsIn Gunlocked, your guns control themselves

In Gunlocked, your guns control themselves

Spaceships, lasers, explosions, and gems in a Gunlocked screenshot.

If you’ve enjoyed murdering monsters and gathering gems inVampire Survivors, you might fancy a go onGunlocked. It’s an arcade shoot ‘em up where you gather random weapons and upgrades (and so many gems) across a run but attacking is kinda out of your hands. I’m not much of a shmupper but Gunlocked has started scratching that Vampire Survivors itch for me, and it’s less than £3.

Gunlocked gameplayThe mid-game of a run where I scored big on beams and beam synergies, bouncing blasts all over.Watch on YouTube

Gunlocked gameplay

Cover image for YouTube video

It really only has one boss right now, re-used several times, but the battles get more intense across a run.

Spaceships, lasers, explosions, and gems in a Gunlocked screenshot.

I played Gunlocked when it first launched into early access in April, and it was fine. It had familiar and fun elements of blasting baddies to grabbing gems to build a run, but runs were rarely exciting or extravagant. Too often I was dragging my spaceheels through asteroid fields with slow single-target attacks. While it showed promise, I wasn’t sure it would realise it. This changed witha new updateyesterday. It’s made an unexpectedly large difference with new beam weapons and synergies, a new enemy type, plus some power-ups and balancing and bits. Now I’m bouncing burning beams all over, clearing the screen while dancing through colourful chaos. Yes, this is what I’m looking for.

I still feel runs start too slow and meek. And bad luck with the random level-up offerings can foist a bad or boring run upon you. And extras zones and weapons will be most welcome. But I’ve now seen a glimpse of Gunlocked’s direction and I’m well up for it.

Gunlocked is available nowon Steam Early Accessfor £2.89/€3.29/$3.99. The plan is for a full launch to follow after 5-7 months of early access, during which developer Steven Lefcourt plans to add persistent unlocks, more zones, more enemies, more bosses, more characters, more weapons, more upgrades, and more other stuff.