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The next game from Desperados 3 devs has more in common with Metal Gear Solid V than you might thinkMimimi Games give us a new sneak tease of their next stealth strategy game, Codename Süßkartoffel

Mimimi Games give us a new sneak tease of their next stealth strategy game, Codename Süßkartoffel

A young girl, the mascot of Mimimi Games, eats a sack of sweet potatoes with her white teddy bear

There’s still so much we don’t know aboutthe next stealth strategy gamefrom the makers ofDesperados 3andShadow Tactics: Blades Of The Shogun. Until yesterday, all we had was a codename (“Süßkartoffel”, or Sweet Potato), and a few otherscantbusinessfacts developer Mimimi Games posted about on their blog last year. In fact, the only concrete thing we really know about it right now is that it’s not going to be Shadow Tactics 2.

8 Reasons Desperados 3 Is One Of The Best Stealth Games In Years | Desperados 3 ReviewWatch on YouTube

8 Reasons Desperados 3 Is One Of The Best Stealth Games In Years | Desperados 3 Review

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“I think on a high level whatMetal Gear SolidV did was that it took the Metal-Gear-like stealth formula and embedded it into a much more open structure,” Moritz explained to me further over email.

“On a lower level, that meant changing level situations, skills and weapons in a way that made that work. On that high level, we are doing a similar thing for our formula. We take what made our games great and fun and build a new, more open and sandboxy structure around it. But what that means on the lower level might be different for our games. An example here would be the free character-selection for any mission. For the other things we changed here, we are not ready to spoil that surprise yet.”

Speaking further about its cast of characters, Moritz added you’ll be able “freely select any character you want before each mission and combine them with each other to fit your playstyle or the solution you have in mind,” the hope being that players “don’t feel as constrained as in our older games” and having to work toward specific solutions.

Indeed, despite Shadow Tactics and Desperados 3 already being miniature kinds of stealth sandboxes in many regards, Mimimi found this often didn’t come across when people actually started playing.

“One problem we have noticed with our games is that players often think there is only that one solution for each enemy-setup you encounter. But that is never true,” says Moritz. “In any of our games, there were so many solutions to any problem. […] Still, the fact that punishment was something instant and harash caused the games to come off as sort of ‘narrow’ for some people. With Codename Süßkartoffel being so much more sandboxy in many regards, I think that this feeling hopefully will come up less.”

Moritz and his team have also been careful to add more difficulty options this time round, too. “In our previous games we were afraid, that if you lower the difficulty too much for that, the game might lose what makes it fun. During the development of Codename Süßkartoffel and with some aspects of the game changing, we realized: That isn’t true. For someone who doesn’t want that heavy stealth strategy-challenge, it is still possible to make the game easier than we previously did and they will still enjoy themselves. And for the people that want to have that really tough-as-nails experience, that of course is also still possible and part of the game. As well as many shades of that in-between.”