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The Flare Path: Demo ChargePlay these six samples while you can

Play these six samples while you can

I wanted to burn the following appetisers onto a CD then sellotape the disc to the front cover of today’s column but Graham said that was “technically impossible” so links and enticing descriptions will have to suffice. Be aware that most of the demos detailed below will self-destruct when the ongoingSteam Game Festivalends next Tuesday, and that the line-up is the result of careful curation not haphazard Googling. Not all of the trials I played this week passed my fussy quality control criteria.

For instance,Strategic Mind: Spectre of Communism’sdemo was rejected for being absurdly bulky (18.6 GB for a small piece of a Panzer General-like!) and having a daft name.

ICBM’strial was shunned for failing to include a single-player mode and for wearing its horribly cold heart on the sleeve of its NBC suit.

The only crime theBAOdemo committed was making me feel as thick as two short planks. My head started spinning halfway through the tutorial for this traditional East African board game, and, displaying zero grit, I sheepishly threw in the towel. Sorry, BAO.

Things were looking promising for theGas Station Simulatortrial until it revealed its pedantic and preposterous sides.

Note to DRAGO Entertainment. Footprints generally come in pairs.

So much for the rejects. Here are the demos that made me grin, nod, and marvel. Here are the demos I played more than once… the demos that reminded me of the golden years when gaming mags came with smorgasbords of fun fixed to their front covers.

Manning a border post in fictional East European state, Acaristan, you’re expected to do lots of Papers, Please-style document checking. Is his passport out of date? Is she actually the woman in the photo? Is that stamp kosher? You also earn bonuses for recording car defects and for catching smugglers.


There’s no technical reason why, with slightly simpler sprites,Until the Last Planecouldn’t have been a ZX Spectrum game. If CarloC’s genre-spurning WW2 squadron management novelty had been around in the 1980s I’m sure I would have played it to death, and today it would be filed alongside Krakatoa, Zoids, and Arnhem in my temporal cortex.

Dogfights are turn-based with each aircraft executing a set number of manoeuvres from their repertoires in an effort to either escape a foe’s targeting cone, or place their own over an enemy airframe. Bombing has arcade overtones, quick, precise mouse-clicks necessary to fix a moving bombsight reticle on the target. The more aircraft you commit to a sortie, the higher the chance of success, but the more likely you are to find yourself asset short when organising subsequent ones.

Pilot stress and fatigue, component crafting, an R&D tree, colourful incidental events and choices… CarloC weaves together a panoply of simple systems into something surprisingly rich and absorbing. I cant wait to try the other USAAF campaigns, and the full version’s Luftwaffe and VVS content.


There are echoes ofTerra Incognito – Antarctica 1911in the way weather impacts progress and poor path selection and equipment use can spell disaster, but because the clock stops between actions, there isn’t the constant pressure to make swift decisions.

If we PC wargamers ever get aGebirgskriegsim, I hope it looks a lot likeInsurmountable. Survive thedeath zoneand reach a summit – not massively difficult in the demo – and the views of the hexy topography below can be truly impressive.


Remember the name ‘Valentin Lievre’. If this relatively young (21), inexperienced*French coder can produce a WW2 TBS as compendious and competent asOperation Citadelin under a year then heaven knows what wonders he’ll produce in the decades to come.

  • Valentin says he embarked on OC “after playing my first wargame for a couple of hours”!

The Western Front, Eastern Front, North Africa, Italy, the Pacific… all theatres and campaigns are accessible. And if the hex- and unit counts intimidate there’s often the option to play a scenario as one of the smaller powers such as Belgium, Slovakia or Finland.

Valentin’s brother is also something of a talent. Zoom-in the camera as far as it goes to admire his high-fidelity handiwork.


I was hoping there’d be aDoor Kickers 2: Task Force Northdemo amongst Steam’s autumn windfalls. The taster forTactical Combat Departmentdoes its best to fill the gap, but needed more imaginative venues, more mutable scenery, and livelier foes to qualify as a true substitute.

Don’t let me put you off though. If you enjoyed topping tangos in KillHouse’s 2014 gem, it’s likely you’ll derive pleasure from felling the firearms-clutchers in this turn-sliced, grid-reliant homage. Although the turn structure appears to rule out things like synchronised room entries and I couldn’t find a way to get operatives to kneel or peep round corners, there’s a sizeable palette of orders available to your flashbangers. Rooms can be inspected with under-door cameras, locked barriers blown open with breaching charges, and civilians addressed and arrested.

As tango positions are randomised and a single slain friendly causes mission failure, chances are you’ll find yourself playing each of the demo’s two missions more than once.


A deep-sea Lovecraftian X-COM-like from a Finnish outfit called SleepySentry, SA has the sort of stylish art and top notch audio rarely seen in games emblazoned with the green lizard logo.

The demo invites you to guide a band of marooned 1950s USN submariners across a handful of gridded undersea maps in search of supplies, additional shipmates, and explanations. In between tense detritus rifling, flare tossing, and Old One slaying, there’s nicely penned flavour texts to be read, an attractive cutaway sub to be repaired, characters to be levelled-up, and research and crafting to be undertaken.

Amongst the clutch of stats that define each aquanaut is one that measures sanity. While you’re unlikely to see one of your submariners go doolally within the confines of the demo (on the default difficulty setting although low oxygen levels can sap sanity, creature encounters seem to have no impact) mental health doubtless has a role to play in the latter stages of what shows every sign of being a compelling story mode.


To the foxer