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The Electronic Wireless Show Podcast episode 151: the best collectibles in gamesCompleted: 1/200

Completed: 1/200

This week on the Electronic Wireless Showpodcastyou see us trudging back and forth over a field, grimly trying to locate the little bit of rock or feather that our map tells us is righthere, dammit. Yes, we’re all about the best collectibles in games this week - which, it turns out, is a pretty short list, so we have some meaty discussion of whether they actually are good, and if so, how?

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Live thatmerch freak life.

LinksAn example of a not great collectible is the shards inDragon Age: Inquisition(the first and last time you will hear me say something negative about that game).

Nate plays a blinder early on withStardew Valley, where you are tasked with collecting seasonal goods for enchanted plums.

Assassin’s Creedhas had both good and bad collectibles in its time. I really like the floating tattoo pages and song lyrics; Matthew does not. We are agreed that collecting feathers in AC2 to try and heal your mother’s grief-broken brain is a bit bleak.

Matthew says thatCrackdown,PyschonautsandFables 2and 3 have good collectibles, which is correct.

Nate liked the fight missions inWatch Dogs Legion, which were a bit like collecting punch-ups.