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The Electronic Wireless Show episode 179: the best guh-guh-guh-ghosts in games specialGrab his heart, Peter!
Grab his heart, Peter!

This week, in a move perhaps more suited to an October special episode, the Electronic Wireless Showpodcastis here to put the spook ‘ems right up you and talk about the best ghosts in games. This is in honour ofGhostwire: Tokyo, a game that Matthew played and reviewed for us, and one that has loads of bloody ghosts in it.
No update on Henry Cavill this week, but we talk a bit about Matthew’s cursed trip to DisneyLand Paris, ways that Ghostbusters could take on a very different tone, and, once again, inject some serial killer energy into the podcast. Nate delivers a fun Cavern Of Lies where we have to guess which of the plots of terrible ghost games are made up. And for some reason I’ve written ‘The Count of Monster Disco’ in my notes. The reason escapes me. But it was probably funny.
A Walk In The Rain In Ghostwire: TokyoWatch on YouTube
A Walk In The Rain In Ghostwire: Tokyo

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LinksObviously we talk a bunch about Ghostwire: Tokyo, but I try to convince the lads to playGhost Master, a very cool 7/10 game from 2003 where you have to scare a lot of people with different kinds of spooks. This leads Nate to talk about Haunting, a comedy horror game for the Sega Mega Drive from 1993.
No discussion of ghosts is complete without talking about the naff antics ofMurdered: Soul Suspect.
Ace Attorneyhas some good ghost possession, which confused me when I first played because I didn’t realise why one character had suddenly gotten way sexier.
All of the ghosts inHades, both enemy and friendly, good - especially the one that is accidentally a comedy Boris Johnson.
The Mediumis has a good ghost concept where you have one foot in the living world and another in the dead one.