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Image credit:Rock Paper Shotgun/Valve
Image credit:Rock Paper Shotgun/Valve

Image credit:Rock Paper Shotgun/Valve

Image credit:Rock Paper Shotgun/Valve

In other words, it’s hardly a dumb action sequence, and there’s thought behind those spike plates. Wheatley’s murder attempts contrast nicely with those of GLaDOS, in the similarly climactic breakout portion of the originalPortal. Whereas her efforts centered around strategic turret ambushes, only resorting to less surgical methods during the final battle, Wheatley is throwing shit at the wall to see what knocks it over and crushes you.
It’s funny, and stupid, but also smart. For two games, you’ve been risking your life inside Aperture Science – with Wheatley in charge, it’s as if the walls and ceilings of Aperture Science itself want you dead. It is that part, I suppose.