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Teardown’s relentless robot is like Baymax crossed with a T-1000Cuddle it or run

Cuddle it or run

A screenshot of Teardown showing a robot with a single glowing eye peering down at the player from a hole blown in a wall.

“Sorry about the programmer art,” ends a recent tweet fromTeardowndeveloper Dennis Gustafsson. He needn’t apologise. His tweet contains a video of a pathfinding robot navigating the destructible, constantly-changing world ofone of last year’s best games, and the robot is simultaneously terrifying and cute.

Watch the video here:

I know a lot of you liked the dynamic pathfinding I tinkered with a couple of years ago. Well, I’m back working on it for part 2. Prepare for robots! Sorry about the programmer art…pic.twitter.com/MQWFakLiGq— Dennis Gustafsson (@tuxedolabs)June 21, 2021

I know a lot of you liked the dynamic pathfinding I tinkered with a couple of years ago. Well, I’m back working on it for part 2. Prepare for robots! Sorry about the programmer art…pic.twitter.com/MQWFakLiGq

Yet it’s the robot itself that interests me. It’s cute and goofy, with string-width legs, no arms, and a glowing, expressionless face. There’s a Baymax-like stoicism to it whenever it stops and thinks, peering at a player that has just scuppered its planned path and caused it to tumble to the ground.

Then it sets off again. It doesn’t run, but it is relentless in its pursuit. Is it mad that you made it look foolish? What will it do when if it reaches you? I don’t know - I’d bet nothing, at this stage of development - but I also don’t want to hang around to find out. It is somehow more terrifyingthan the spiders.