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Super Magbot is a platformer with magnets instead of jumpingAnd it’s out now

And it’s out now

A screenshot of 2D platformer Super Magbot, showing a level in a cave featuring occasional red and blue magnetic platforms and a lot of spinning blades and green acid ready to kill you in between.

Super Magbotis one of those platformers with a twist, where the twist is that you can’t jump. Instead you draw yourself towards and propel yourself away from differently coloured platforms using magnets. I likedthe demo when I played it in April, and the full game is out now.

Super Magbot Launch Trailer | Master the power of magnets!Watch on YouTube

Super Magbot Launch Trailer | Master the power of magnets!

Cover image for YouTube video

Death is difficult platformers always come due to your error: mis-timing a jump, or misjudging the strength required, say. But it is perhaps extra frustrating to die because you forgot whether you need to repel or attract on blue, or forgot how that changes when it’s a vertical versus a horizontal platform. Countering that frustration are a set of assist modes that let you turn on mid-level checkpoints, or turn off the limitations on air time or your magnet.