HomeNewsStarfield
Starfield’s protagonist almost sounded like party members Sam Coe and AndrejaBethesda woke up and chose silence
Bethesda woke up and chose silence
Image credit:Rock Paper Shotgun/Bethesda Game Studios
Image credit:Rock Paper Shotgun/Bethesda Game Studios

“Yeah it’s true. [Cissy Jones] and I were originally the player voices in Starfield. We worked for months,” Toufexis sharedvia X(formerly Twitter). “When they decided the player should be voiceless they gave Cissy and me Andreja and Sam Coe.
“Games never do this. Once you’re out you’re out. Good on Bethesda.”
In a followup tweet, Toufexis said that he’s still the voice of “player efforts” - the huh, hup, ugh grunts the player makes when jumping around. “So when you’re jumping around with Sam, both are making the same noises.”
“I will always work with Bethesda because of this,” concluded Toufexis. “Top tier respect.”
Most of Bethesda’s games have silent protagonists, but the studio introduced a voice forFallout 4to a mixed response. Starfield design director Emil Pagliarulo explainedin an interview with Polygonearlier this year that response “played into” the decision to return to silence in Starfield, but that it was also a matter of not wanting the player to feel like too-specific a person.
Well, turns out the too-specific person was Adam Jensen (if you chose a male protagonist).
In other news, it’s been months and I still mix up Sam Coe’s name with olympic medallist Seb Coe every time.