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Starfield’s map is even worse than Fallout and Skyrim’sThe question isn’t where, but when?

The question isn’t where, but when?

Image credit:Bethesda

Image credit:Bethesda

A close up section of the map of New Atlantis in Starfield

There isn’t actually a dedicated map screen - at least not in the way you might expect for anRPG. To open the planetside you have to open your scanner first, andthencan open a “surface map”. This conjures the aforementioned blue void, which makes sense from at least one point of view. The vast number of places you can touch down on a planet will be procedurally generated for you to scamper about and scan whiskery space beetles. That being the case, a detail-light map that suggests where hills are and marks the location of some cardinal points is efficient and sensible.

In practise when you’re playing, it’s a little annoying in the more authored, quest-dense areas. The example picture up top is from New Atlantis, the first big city you go to. Despite being a Neon Street Rat who grew up in the mean alleys of somewhere called Neon city, which we can infer from the name may turn out to be Planet Cyberpunk, my character also has extremely middle class parents living in New Atlantis. Did I pick these perks to see if they would ever awkwardly collide in the game system? Haha, I’ll never tell! When I turned up on New Atlantis a bartender asked me if I was new in town, and I didn’t have the option to say that my parents lived there, which seemed weird. I decided to say that Iwasnew, and roleplay in my head that I’d never been to visit my parents. Serves them (presumably) right.

I digress. New Atlantis is a nice, white stone place with pretty trees and waterfalls, as clean as a historic English town that’s going to host a royal wedding in the next 12 hours. And indeed, all New Atlantis’s poor people are stuffed down into a subterranean box district known as The Well. The Well is atmospheric and cool, but it’s all an absolute warren with lots of dead ends, and it doesn’t even get any kind of surface map. I suppose it’s not actually on the surface, so. Fair enough. But both levels of New Atlantis are full of people asking you to do things like collect lots of sensors stuck to trees, fetch them a coffee, join their gang of space cops, join a separate gang of more local space cops, and of course you have to visit the club of adventurers-ish who drive the main story. I could have done with something a bit closer toStar Wars Jedi: Survivor’s map style. Luckily if you open your scanner in Starfield it’ll also highlight a track on the floor leading you where you’re supposed to go.

This is all fine, but it makes you very reliant on your scanner and the quest markers in your HUD. And this is also all fine, unless your quest marker bugs out and, rather than showing the quest you actually want to track, selects one or more random tasks from those you’ve collected to highlight instead. That is, I have to say, frustrating. But I am at least paying a lot of attention to what’s going on around me.