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Screenshot Saturday Sundays: Pistol platforming and hiking with alligatorsShot in the dark.
Shot in the dark.

We’re starting our Sunday showcase with a walk in the woods, courtesy of Scott Slucher’s crunchy ‘gator boy.
Added a lot of new Terrain details this week!#screenshotsaturday#indiedev#madewithunitypic.twitter.com/aUgL8PEm4c— Scott Slucher (@skslucher)August 15, 2020
Added a lot of new Terrain details this week!#screenshotsaturday#indiedev#madewithunitypic.twitter.com/aUgL8PEm4c
— Scott Slucher (@skslucher)August 15, 2020
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That’s enough wistful Autumn wandering for the moment. It’s time to blast stuff!
Still technically#screenshotsaturday, so I am sharing a short gameplay trailer for#ParadoxVector#rd2020#gamedev#indiedev#retrogaming#retroFPS#vectorgraphics#gameplay#trailerpic.twitter.com/LXHMBDzWxa— Schmidt Workshops (@MKSchmidt30)August 16, 2020
Still technically#screenshotsaturday, so I am sharing a short gameplay trailer for#ParadoxVector#rd2020#gamedev#indiedev#retrogaming#retroFPS#vectorgraphics#gameplay#trailerpic.twitter.com/LXHMBDzWxa
— Schmidt Workshops (@MKSchmidt30)August 16, 2020
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At first blush,Paradox Vectoris just another shooter - albeit one sporting a sharp, vector graphics inspired look. What grabbed me about it, however, is this idea of a non-euclidean Doomlike. See, developers Schmidt Workshop are trying to bring some Escher-inspired nonsensical geometry into their bullet maze. While I don’t think they’ve quite shown that off enough in existing footage, I reckon a touch ofAntichamercould add a whopping sense of confusion and dread to some old-school firefights.
Now, I try and make a point of not including more than one shooter in this weekly round-up. But I think you’ll our next entry is gunning for something slightly off-target.
True Gun Fact #16: Heavier and faster bullets cause more recoil. Guns often use this recoil as locomotion, in order to explore their natural environments.#screenshotsaturday#indiedev#UE4pic.twitter.com/yedtIOzbGC— You’re a Gun (@YoureAGunGame)August 15, 2020
True Gun Fact #16: Heavier and faster bullets cause more recoil. Guns often use this recoil as locomotion, in order to explore their natural environments.#screenshotsaturday#indiedev#UE4pic.twitter.com/yedtIOzbGC
— You’re a Gun (@YoureAGunGame)August 15, 2020
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You’re A Gun. As a gun, you can shoot. With that one verb, developer Jake Ellis has wrung out a very strange platformer indeed. It’s a hell of a starting point, and one that seems to have shot out of thin air. Assuming it hasn’t fired off prematurely, I’m excited to see if this concept has legs, and see what puzzle-platforming challenges can be thought up for a sentient sidearm.
Finally, it’s time to settle down for the afternoon withBonfire Peaks. Just don’t feed your marshmallows to the birds, yeah?
I heard if you add scattering birds to your video game it becomes more video game#BonfirePeaks#screenshotsaturdaypic.twitter.com/R5CU2JT6ww— Corey Martin ? (@mytoboggan)August 15, 2020
I heard if you add scattering birds to your video game it becomes more video game#BonfirePeaks#screenshotsaturdaypic.twitter.com/R5CU2JT6ww
— Corey Martin ? (@mytoboggan)August 15, 2020
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Corey Martin’s puzzler might well promise a mountain of “unique and surprising ideas”, but I’m already sold on the absolute serenity of his voxel woods. Bonfire Peaks has you climbing an intoxicatingly serene mountain, completing box puzzles to burn your belongings in these whopping great fire pits scattered throughout the range.
S’pose simply chucking ‘em in the bin wasn’t good enough, huh?