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Screenshot Saturday Sundays: Keep it clean, eat well and go for a walkWash, Walk and Chow Down
Wash, Walk and Chow Down

Screenshot Saturday Sundays! A virtual picturebook of holiday snaps from across the game development globe, delivered straight to Twitter’s doorstep every seven days. This week, we’re basically running down good lockdown practice: wash up often, eat well, and remember to take a nice walk now and again. Maybe don’t go hopping on trains right now, mind.
A quick#screenshotsaturdayof pattern, a game about making games. out april 7https://t.co/DMOnuzOdgHpic.twitter.com/HaZzFNPSVB— ? ? ? ? ? (@GalenNDrew)March 28, 2020
A quick#screenshotsaturdayof pattern, a game about making games. out april 7https://t.co/DMOnuzOdgHpic.twitter.com/HaZzFNPSVB
— ? ? ? ? ? (@GalenNDrew)March 28, 2020
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A self-described game about making games, Alice Otook a walk down Pattern’s procedurally-generated wildslast year. Galen Drew’s dreamy landscapes seem almost deliberately accidental, with what little context surrounding the world reflecting a sense of finding meaning in hindsight. Or, perhaps, I’m reading too much into a two-line Steam description. Who could say?
That first free demo is still available over onItch.io, with a full release onSteamnext month.
I hope you’re all remembering to wash your hands after you go outside, mind. InMy Work Is Not Yet Done, that might not even be enough.
The body’s best defence against infection and filth is a proper hygienic routine#gamemaker#screenshotsaturdaypic.twitter.com/1OxjuJ11Hz— Spencer Yan (@spncryn)March 28, 2020
The body’s best defence against infection and filth is a proper hygienic routine#gamemaker#screenshotsaturdaypic.twitter.com/1OxjuJ11Hz
— Spencer Yan (@spncryn)March 28, 2020
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I adore so much about this on a surface level. The surveillance, the shuttering camera lenses and transitions, the outrageously stylish interface moments. But there’s so much more going on in developer Spencer Yan’s piece - a monochromatic, bureaucratic take onDante’s Inferno.
My Work Is Not Yet Doneis but one of Yan’s many works exploring his relationship with God, as explained in RPS contributor Edwin Evan-Thirwell’s fascinating conversation with the developer onthe horror of God in videogames.
Christ, that all got quite heavy. Here, take a seat, and we’ll see about cooking up some dinner withVenba.
Just finished adding the option for the player to transition between counter top and stove top whenever they want!#gamedev#indiedev#screenshotsaturdaypic.twitter.com/o7RhcdtYIH— venba (@venbaGame)March 28, 2020
Just finished adding the option for the player to transition between counter top and stove top whenever they want!#gamedev#indiedev#screenshotsaturdaypic.twitter.com/o7RhcdtYIH
— venba (@venbaGame)March 28, 2020
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Artist Sam Elkana has nailed this very specific 90s Cartoon Network look, albeit with warmer tones than the Powerpuff Girls ever hit.Venbaseems to be a cooking game about an immigrant mother from South India. It looks like the team’s having a hell of a timecooking up dishesin preparation for dropping them into the game, too. No,yourbelly’s rumbling.
Finally: I briefly noted Ivan “Nothke” Notaros' Thought of Train when we looked at Yugo Trip in ascreenshot round-up the other week. Well, he’s only gone and posted it in the tag, so I figured I’d give youse a peep.
Sunset line#ThoughtOfTrainw@colorfiction#screenshotsaturdaypic.twitter.com/0bdYCQu2Xf— Socially Distant Ivan ??️?? (@Nothke)March 28, 2020
Sunset line#ThoughtOfTrainw@colorfiction#screenshotsaturdaypic.twitter.com/0bdYCQu2Xf
— Socially Distant Ivan ??️?? (@Nothke)March 28, 2020
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I’ve always quite liked trains, y’know? Even made a game about ‘em myself. It’s just a shame they’re so bloody rubbish here in the UK. I’m fond of the warm, intricate details of Notaros’ train cab here, as block backdrops roll in and out behind dunes and hillsides.
Lovely stuff.