HomeNewsSkopje

Screenshot Saturday Sundays: Catwalks in the desert and a city break from hellSorry, I broke the sky.

Sorry, I broke the sky.

Screenshot Saturday Sundays! There’s a chill wind in the air this Sunday, readers. Listen real close, and you may even hear it whisper “cor, blimey, there’s some ruddy good screenshots popping round Twitter lately”. This week: Umbrellas caught in the wind, perplexing puzzling, a bloody graphic novel holiday and lovely broken skies.

Now, I’ve never known anyone to take a cat for a walk, but this Vermillia lass seems to be having a real time of it.

Vermillia, taking one of her cats for a walk.✨#screenshotsaturday✨#IndieDev#MadeWithUnity#Caturdaypic.twitter.com/xBe0iP0QFx— Gerardo Gutiérrez (@Maaambo_uh)September 12, 2020

Vermillia, taking one of her cats for a walk.✨#screenshotsaturday✨#IndieDev#MadeWithUnity#Caturdaypic.twitter.com/xBe0iP0QFx

— Gerardo Gutiérrez (@Maaambo_uh)September 12, 2020

To see this content please enable targeting cookies.Manage cookie settings

I’ll readily admit I don’tquiteknow what’s happening in Collin Eye’sChanges. It’s awfully pretty, though.

Late-night level making#screenshotsaturdaypic.twitter.com/xWDuARHYVN— Collin Eye (@collin_eye)September 13, 2020

Late-night level making#screenshotsaturdaypic.twitter.com/xWDuARHYVN

— Collin Eye (@collin_eye)September 13, 2020

To see this content please enable targeting cookies.Manage cookie settings

As is often the case when dredging up beauties for this weekly column, it’s surprisingly hard to find info on Eye’s elusive puzzler. Relatively new to this whole twitter lark, his feed is a progression of shimmering tiles, rippling geometry, William Blake excerpts and cryptic quotes suggesting there’s something quite alive in this recursive, grid-bound ecosystems. Without some proper context, though, all I can really say is “gosh, that’s quite lovely innit?”

Next up, a quick city-break to the Balkans where something’s gone quite terribly wrong.

And that’s one day less to clean up the city!#screenshotsaturday#skopjegame#unity3d#gamedev#indiedevpic.twitter.com/SKLQ4uhzp7— Dark-1 Games #skopjegame (@Dark1_games)September 12, 2020

And that’s one day less to clean up the city!#screenshotsaturday#skopjegame#unity3d#gamedev#indiedevpic.twitter.com/SKLQ4uhzp7

— Dark-1 Games #skopjegame (@Dark1_games)September 12, 2020

To see this content please enable targeting cookies.Manage cookie settings

An open-ended, roguelite-ish shooter set in an alt-history Yugoslavia,Skopjeis drawn in a gorgeous comic book style. While it’s all rendered in 3D, the brutal capitol’s warped inhabitants skew moreVoid BastardsthanBorderlands, shambling through a dismal, apocalyptic world painted in terrifically bold palettes.

Strange as it is, there’s a delight in grounding the game in a real-world city - even if entire blocks shift and change after each death. Skopje is heading toSteam"soon" via early access, and the devs reckon it’ll linger there for about two years before being done.

Finally, we’re closing off this week with a sight that’ll be familiar to anyone who’s ever dipped intoHalf-Life 2mapping.

Not my bug but Valve’s:The thing that happens when you look at nodraw in Source Engine (where it draws the previous frame).I used it twice to create a cool effect.🌿#screenshotsaturdayhttps://t.co/NLctrUGhpMpic.twitter.com/bgNuSm8dZe— tea (@teamakesgames)September 12, 2020

Not my bug but Valve’s:The thing that happens when you look at nodraw in Source Engine (where it draws the previous frame).I used it twice to create a cool effect.🌿#screenshotsaturdayhttps://t.co/NLctrUGhpMpic.twitter.com/bgNuSm8dZe

An odd quirk of Valve’s Source Engine is that if you forget to put a skybox around a level, the world will repeat itself over the blank spaces - smeared across the space where the void would be. In a brilliant move, mapper and indie dev Tea has gone and turned that into a chill artscape. Shards of colour paint themselves upon the void, rooms collapse inwards upon themselves.

Broken, haunting, brilliant stuff.