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Screenshot Saturday Sundays: abandoned amusements, eldritch beasts, and shotgunsScreenshots are back!

Screenshots are back!

Could it be? Should it be? After two months away, Screenshot Saturday Sundays have returned under new management. Every Saturday, game developers across the globe take to Twitter to share weird and wonderful works-in-progress under the hashtag #screenshotsaturday. This week, we’ve got creatures beyond comprehension, abandoned theme parks, and the return of shotgun-propelled desk chairs.

What struck me first aboutKomakowas its physicality. Artist Balázs Rónyai’s hand-drawn spaces have such a strong sense of place - a dim, dry heat so familiar I can almost feel the weight of the panel scraping open.

#screenshotsaturdaypic.twitter.com/x0B2DJ6LHY— R.B. (@ronyaib)February 8, 2020

#screenshotsaturdaypic.twitter.com/x0B2DJ6LHY

— R.B. (@ronyaib)February 8, 2020

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Described onr/gamedevas “a hand-drawn adventure game about an orphan girl exploring an old, abandoned theme park, and meeting its inhabitants,” Rónyai has been posting delightful pastel gifs of Komako on their Twitter since at least May 2018. There are dozens of them, a curated collage of a forgotten space that I can’t wait to explore for myself.

While this next critter might look like the sort to haunt an abandoned amusement park, I reckon they’re a real softie at heart. I’ve been watching Constantin Liétard’s pet abomination grow for some time now. Watching it learn to walk, limb after limb after limb after limb after limb. It seems the poor thing’s not quite scraped together social skills, yet.

Let’s be friends ?#madewithunity#gamedev#screenshotsaturdaypic.twitter.com/0vROuVxkrZ— Constantin Liétard (@screenshakes)February 8, 2020

Let’s be friends ?#madewithunity#gamedev#screenshotsaturdaypic.twitter.com/0vROuVxkrZ

— Constantin Liétard (@screenshakes)February 8, 2020

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Now. I’m not saying that I spend half my weekend shift kicking a stool around an empty office. But I’m notnotsaying that, if you get me? Consequently, let’s check in on inappropriate office conduct brawlerLast Man Sitting.

spent most of the day fixing bugs for Last Man Sitting and tweaking recoil and slide values, so that moving around fells damn nice#screenshotsaturdaypic.twitter.com/GumXzTKeMK— KevKev (@Der_Kevin)February 8, 2020

spent most of the day fixing bugs for Last Man Sitting and tweaking recoil and slide values, so that moving around fells damn nice#screenshotsaturdaypic.twitter.com/GumXzTKeMK

— KevKev (@Der_Kevin)February 8, 2020

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Pegged as a cubicle-smashing battle royale, last we saw the devs hadspun it offinto two-a-side kickaboutLast Man Kicking. Two years later, they’re still pitching that initial desk-chair deathmatch, and it’s looking delightfully ridiculous.

Last up, and I’m cheating a bit. This lovely vertical slice ofGrapple Dogwas posted last weekend but look, right. We haven’t done one of these in months. Let me off the hook, eh?

Platformers are ten-a-plenty on #screenshotsaturday. But developer Joseph Gribbins has really nailed a particular Gameboy Advance look. Bright and bold, with a simple mechanic executed flawlessly. There’s a joyous sense of movement, and I’m excited to see how Grapple Dog’s challenges ramp up over time.

Still workin' on a vertical slice/demo for Grapple Dog. I think it’s starting to come together.#screenshotsaturday#gamedev#GrappleDog#GameMakerpic.twitter.com/Qt4dkMxIA3— Joseph Gribbin (@JoeGribbs)February 1, 2020

Still workin' on a vertical slice/demo for Grapple Dog. I think it’s starting to come together.#screenshotsaturday#gamedev#GrappleDog#GameMakerpic.twitter.com/Qt4dkMxIA3

— Joseph Gribbin (@JoeGribbs)February 1, 2020

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Grappling hooks, huh? They’re just great.