HomeNewsThe Collage Atlas
Screenshot Saturday Sunday: Paper lighthouse, dour coasts and a rocket-propelled sedanScreenshot Saturday Sundays!
Screenshot Saturday Sundays!

Starting things off is artist John Evelyn, showing off his penmanship with hand-drawn 3D sculptures that put my idle doodles to shame.
From my hand-drawn adventure: The Collage Atlas - for all you#screenshotsaturdayfolk.As ever, all the textures you see were drawn with 0.03mm fineliner pens on watercolour paper before being scanned and brought to life in Unity.pic.twitter.com/oAU2tA4Y92— John Evelyn ? (@johnevelyn)May 16, 2020
From my hand-drawn adventure: The Collage Atlas - for all you#screenshotsaturdayfolk.
As ever, all the textures you see were drawn with 0.03mm fineliner pens on watercolour paper before being scanned and brought to life in Unity.pic.twitter.com/oAU2tA4Y92
— John Evelyn ? (@johnevelyn)May 16, 2020
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We’re lingering at sea for a little moment longer to check out Riku Tamminen’s moody, desaturated cliffsides.
Did some stairs today!#screenshotsaturday#gamedevpic.twitter.com/O0mxkgNOiA— Riku Tamminen (@reinkout)May 16, 2020
Did some stairs today!#screenshotsaturday#gamedevpic.twitter.com/O0mxkgNOiA
— Riku Tamminen (@reinkout)May 16, 2020
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Tamminen seems to have gone through several looks in attempting to define this unannounced journey’s tone - dabbling in the comical before coming to this broad, ominous greyscale. A neat trick I’m seeing more often these days is the idea of staggering framerates in character animations, and Tamminen uses this technique frequently to create theimpression of stop-motion dioramas- immediately creating a strange tension in these spaces.
But enough larking about on beaches. Crank up the tempo and get in the car, loser.
Cleaned things up a lot more. It’s now actually possible to aim at distant enemies while drifting.#ScreenShotSaturdaypic.twitter.com/SC3SJ6uwbH— Kieran Lord (@cratesmith)May 16, 2020
Cleaned things up a lot more. It’s now actually possible to aim at distant enemies while drifting.#ScreenShotSaturdaypic.twitter.com/SC3SJ6uwbH
— Kieran Lord (@cratesmith)May 16, 2020
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Kinda speaks for itself, doesn’t it? Proper good car combat games are few and far between these days, and Keiran Lord’s untitled drift n' blast looks a riot. It’s all in the small details, too - from the way rockets fire leisurely before kicking into second-stage overdrive, to the tilt in the camera as the car skids and snaps off some sniper rounds. Every spark and pop is finely-tuned to perfection. Brilliant stuff.
Finally, look. I’m a sucker for a good, crunchy-lookin' twin-stick - moreso if you’re summoning skeletons all over the shop.
Have been iterating on the controls and UI, trying to give the player a lot of options with simple inputs.#screenshotsaturday#pixelart#gamedev#indiedev#madewithunitypic.twitter.com/Y9SBa5yyyl— Mate Cziner (@MateCziner)May 16, 2020
Have been iterating on the controls and UI, trying to give the player a lot of options with simple inputs.#screenshotsaturday#pixelart#gamedev#indiedev#madewithunitypic.twitter.com/Y9SBa5yyyl
— Mate Cziner (@MateCziner)May 16, 2020
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Fair enough.