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Screenshot Saturday Mondays: rotoscoping, water, and metroidvaniasAdmiring more upcoming indie games

Admiring more upcoming indie games

A young girl sat on a cushion paints a painting using a chair as an easel in an illustration from ‘Lotus Bay. A summer on Cape Cod’.

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This time, come admire some rotoscoping, Ponging, and two very different metroidvanias.I do appreciate a behind-the-scenes peek at rotoscoping:Rotoscoping WIPs for my cinematic platformer LUNARK✨https://t.co/NHTV7eIoif#screenshotsaturday#pixelart#animationpic.twitter.com/7RShoSJkNz— Johan Vinet (@johanvinet)June 19, 2022To see this content please enable targeting cookies.Manage cookie settingsA bold look to roguelikelike first-person action gameMortal Sin:Playing with the lighting a bit and forgot how much of a difference it can make!#MortalSin#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/hIxfrra3tt— Nikola Todorovic (@sonofslobodan)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsI’m not much one for survival games but I do like this forest in Lightyears From Home, a “story-based survival metroidvania”:Here’s a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented.#screenshotsaturday#UE5#madewithunreal#LightyearsFromHomepic.twitter.com/XTVzLTb4c8— Lightyears from Home (@LightyearsGame)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsA cool boss with big swords in the metroidvaniaRusted Moss:Happy#screenshotsaturdayGiant flying swords!!!!! ^__^Still working on balancing and designing this boss fight but our artist and programmer (who is the same person!) really nailed the aesthetic.#indiedev#IndieGameDev#indiegamespic.twitter.com/RjLJJdRfH1— Rusted Moss (Demo available!) (@RustedMoss)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsSound on for dramatic dialogue drum beats:After experimenting with an isometric view, I’ve moved on to experiment with rhythmic dialogues(🔊On!)#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/8hOapZbNSK— DancingEngie (@dancingengie)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsA pretty sea snake:sea snake#screenshotsaturdaypic.twitter.com/AyvPR5ES6C— Julián Palacios (@yulele_palacios)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsAbove the waves, a great little life in this boat:Once again, the mundanest places turn out to be the relaxiest.#screenshotsaturday#madewithunitypic.twitter.com/15dYTIfG3N— naam (@_naam)June 19, 2022To see this content please enable targeting cookies.Manage cookie settingsExtremely into whatever these little critters are in this yet-unnammed two-player game:It’s#screenshotsaturday!Been a while since I posted about this game now, and a few changes have been made.One of which is that I have settled on a theme I want for the game, which is exploring a world in bug-view#gamedevelopment#gamedev#GameMakerpic.twitter.com/hli2eer1Rh— eikpix (@eikpix)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsAnd some great Ponging from one of the folks behindShotgun King:So I guess I’m making a “pong' em up” 🏓✨What do you think? 🤔#pixelart#screenshotsaturdaypic.twitter.com/1nVmL1knbp— Rémy ⚡ (@TRASEVOL_DOG)June 18, 2022To see this content please enable targeting cookies.Manage cookie settings

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This time, come admire some rotoscoping, Ponging, and two very different metroidvanias.I do appreciate a behind-the-scenes peek at rotoscoping:Rotoscoping WIPs for my cinematic platformer LUNARK✨https://t.co/NHTV7eIoif#screenshotsaturday#pixelart#animationpic.twitter.com/7RShoSJkNz— Johan Vinet (@johanvinet)June 19, 2022To see this content please enable targeting cookies.Manage cookie settingsA bold look to roguelikelike first-person action gameMortal Sin:Playing with the lighting a bit and forgot how much of a difference it can make!#MortalSin#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/hIxfrra3tt— Nikola Todorovic (@sonofslobodan)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsI’m not much one for survival games but I do like this forest in Lightyears From Home, a “story-based survival metroidvania”:Here’s a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented.#screenshotsaturday#UE5#madewithunreal#LightyearsFromHomepic.twitter.com/XTVzLTb4c8— Lightyears from Home (@LightyearsGame)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsA cool boss with big swords in the metroidvaniaRusted Moss:Happy#screenshotsaturdayGiant flying swords!!!!! ^__^Still working on balancing and designing this boss fight but our artist and programmer (who is the same person!) really nailed the aesthetic.#indiedev#IndieGameDev#indiegamespic.twitter.com/RjLJJdRfH1— Rusted Moss (Demo available!) (@RustedMoss)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsSound on for dramatic dialogue drum beats:After experimenting with an isometric view, I’ve moved on to experiment with rhythmic dialogues(🔊On!)#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/8hOapZbNSK— DancingEngie (@dancingengie)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsA pretty sea snake:sea snake#screenshotsaturdaypic.twitter.com/AyvPR5ES6C— Julián Palacios (@yulele_palacios)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsAbove the waves, a great little life in this boat:Once again, the mundanest places turn out to be the relaxiest.#screenshotsaturday#madewithunitypic.twitter.com/15dYTIfG3N— naam (@_naam)June 19, 2022To see this content please enable targeting cookies.Manage cookie settingsExtremely into whatever these little critters are in this yet-unnammed two-player game:It’s#screenshotsaturday!Been a while since I posted about this game now, and a few changes have been made.One of which is that I have settled on a theme I want for the game, which is exploring a world in bug-view#gamedevelopment#gamedev#GameMakerpic.twitter.com/hli2eer1Rh— eikpix (@eikpix)June 18, 2022To see this content please enable targeting cookies.Manage cookie settingsAnd some great Ponging from one of the folks behindShotgun King:So I guess I’m making a “pong' em up” 🏓✨What do you think? 🤔#pixelart#screenshotsaturdaypic.twitter.com/1nVmL1knbp— Rémy ⚡ (@TRASEVOL_DOG)June 18, 2022To see this content please enable targeting cookies.Manage cookie settings

Every weekend, indie devs show off current work on Twitter’s#screenshotsaturdaytag. And every Monday, I bring you a selection of these snaps and clips. This time, come admire some rotoscoping, Ponging, and two very different metroidvanias.

I do appreciate a behind-the-scenes peek at rotoscoping:

Rotoscoping WIPs for my cinematic platformer LUNARK✨https://t.co/NHTV7eIoif#screenshotsaturday#pixelart#animationpic.twitter.com/7RShoSJkNz— Johan Vinet (@johanvinet)June 19, 2022

Rotoscoping WIPs for my cinematic platformer LUNARK✨https://t.co/NHTV7eIoif#screenshotsaturday#pixelart#animationpic.twitter.com/7RShoSJkNz

A bold look to roguelikelike first-person action gameMortal Sin:

Playing with the lighting a bit and forgot how much of a difference it can make!#MortalSin#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/hIxfrra3tt— Nikola Todorovic (@sonofslobodan)June 18, 2022

Playing with the lighting a bit and forgot how much of a difference it can make!#MortalSin#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/hIxfrra3tt

I’m not much one for survival games but I do like this forest in Lightyears From Home, a “story-based survival metroidvania”:

Here’s a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented.#screenshotsaturday#UE5#madewithunreal#LightyearsFromHomepic.twitter.com/XTVzLTb4c8— Lightyears from Home (@LightyearsGame)June 18, 2022

Here’s a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented.#screenshotsaturday#UE5#madewithunreal#LightyearsFromHomepic.twitter.com/XTVzLTb4c8

A cool boss with big swords in the metroidvaniaRusted Moss:

Happy#screenshotsaturdayGiant flying swords!!!!! ^__^Still working on balancing and designing this boss fight but our artist and programmer (who is the same person!) really nailed the aesthetic.#indiedev#IndieGameDev#indiegamespic.twitter.com/RjLJJdRfH1— Rusted Moss (Demo available!) (@RustedMoss)June 18, 2022

Happy#screenshotsaturdayGiant flying swords!!!!! ^__^Still working on balancing and designing this boss fight but our artist and programmer (who is the same person!) really nailed the aesthetic.#indiedev#IndieGameDev#indiegamespic.twitter.com/RjLJJdRfH1

Sound on for dramatic dialogue drum beats:

After experimenting with an isometric view, I’ve moved on to experiment with rhythmic dialogues(🔊On!)#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/8hOapZbNSK— DancingEngie (@dancingengie)June 18, 2022

After experimenting with an isometric view, I’ve moved on to experiment with rhythmic dialogues(🔊On!)#gamedev#madewithunity#screenshotsaturdaypic.twitter.com/8hOapZbNSK

A pretty sea snake:

sea snake#screenshotsaturdaypic.twitter.com/AyvPR5ES6C— Julián Palacios (@yulele_palacios)June 18, 2022

sea snake#screenshotsaturdaypic.twitter.com/AyvPR5ES6C

Above the waves, a great little life in this boat:

Once again, the mundanest places turn out to be the relaxiest.#screenshotsaturday#madewithunitypic.twitter.com/15dYTIfG3N— naam (@_naam)June 19, 2022

Once again, the mundanest places turn out to be the relaxiest.#screenshotsaturday#madewithunitypic.twitter.com/15dYTIfG3N

Extremely into whatever these little critters are in this yet-unnammed two-player game:

It’s#screenshotsaturday!Been a while since I posted about this game now, and a few changes have been made.One of which is that I have settled on a theme I want for the game, which is exploring a world in bug-view#gamedevelopment#gamedev#GameMakerpic.twitter.com/hli2eer1Rh— eikpix (@eikpix)June 18, 2022

It’s#screenshotsaturday!Been a while since I posted about this game now, and a few changes have been made.One of which is that I have settled on a theme I want for the game, which is exploring a world in bug-view#gamedevelopment#gamedev#GameMakerpic.twitter.com/hli2eer1Rh

And some great Ponging from one of the folks behindShotgun King:

So I guess I’m making a “pong' em up” 🏓✨What do you think? 🤔#pixelart#screenshotsaturdaypic.twitter.com/1nVmL1knbp— Rémy ⚡ (@TRASEVOL_DOG)June 18, 2022

So I guess I’m making a “pong' em up” 🏓✨What do you think? 🤔#pixelart#screenshotsaturdaypic.twitter.com/1nVmL1knbp