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Scorn review: a staggeringly impressive horror world with messy combatIt’s pregnant with meaning

It’s pregnant with meaning

What appears to be a man, fused with a wall that is part flesh, part machine

Scorn is a deliberately grim game with a lot of body horror. Best avoid it and this review if you have issues with body horror themes.

Scorn doesn’t have dialogue, or a map. It doesn’t really have a HUD, it doesn’t have quest markers, and your character will not, upon seeing a strange new device, say something like “Hmm… seems like a key. Maybe if I find the two missing ones, it’ll open up a way forward!” out loud. It won’t even pull focus to the corridor you should check next. You just have to look around, experiment, and figure it out. I think I like it. I don’t know if I can recommend it.

Scorn Is A Really Gross Game That Doesn’t Hold Your Hand | My Fav Thing In… (Scorn Review)Watch on YouTube

Scorn Is A Really Gross Game That Doesn’t Hold Your Hand | My Fav Thing In… (Scorn Review)

Cover image for YouTube video

Everything I have described above, I heartily endorse. The prologue is probably the hardest bit of Scorn, because at that point you’re not in tune with the rhythm of the world. Once you are, it’s almost a walk in the (moist) park. Whenever you enter a new section of the monstrous machine and/or citadel you find a new weirdo bio-mechanical contraption with missing parts, and must head out to find the Macguffins to make it work - often with a spinny puzzle machine involved at some point. Your MacGuffins might be three rings to open a polyp that spaffs out a dying man, three switches that rip holes in the pendulous teats of a giant worm cow with a head like one of the Pacman ghosts, or the bodies of some dead Krang-from-TMNT-style mutants to put in a kind of blender.

A lot of horror games that use gore and body horror do it without much intention beyond the idea that gore and body horror are gross, but Scorn’s world feels very intentional. Someone, somewhere at Ebb Software knows exactly what every machine in that world is for, and why. Hell ifIknow, but they sure do.

A humanoid trapped in an egg -shaped rock over its back, being pushed on a pram-like chair on rails in Scorn

Scorn pushes all its chips to the centre of the body horror table throughout. Even in the areas where the walls aren’t all drippy, the machines are made of sinew and tendons. It’s not a jump scare horror game. It’s slow burn; it wants you to be perpetually uncomfortable. Maybe when you’re falling asleep an image from the game will flash, unbidden, into your mind: a strange web of what looks like brains, or a glimpse of hands digging into your abdomen. Yet I,like Ed, found it strangely beautiful more than terrifying. And there’s a feeling of mastery, once you’re more at home.

A wide shot of an area in scorn, showing a huge statue of a woman crouching, her legs spread open.

An area in Scorn that has been completely overrun by parasite creatures, making the room look almost like the bottom of the ocean

An enemy in Scorn, a large creature on four spindly legs with no visible face but a large, hanging protuberance at the front where a head would be

You’re not meant to seek out fights. You have very little health and will go down as hard and easily as the statuary in this game. You do get weapons (your guns are different attachments you swap out on a fleshy handle) but ammo is scarce, only refillable at special dispensors which will deposit a finite amount into your ammo squid. This is a li’l pink pod with waving tentacles that you carry around like a fanny pack, and is also your health kit, equipped with rechargeable healing blisters. Honestly, the squid was one of my favourite parts.

But it is in service to the annoyance that is the combat. Waiting and watching will usually give you a gap in the patrol pattern of an anger-sausage, so you can avoid them. There are some sections, though, where a few enemies are plonked down as a setpiece, and if you don’t happen to have enough health at the time, or you miss a key shot with your shotgun thing, then you’ll probably just have to reload until freak chance means one of the battering ram lads leaves a gap for you to sprint through. That doesn’t feel like an achievement. It feels like a relief.

What Scorn really needs, other than a non-combat Discovery Tour mode, is a dodge, because strafing ins’t fast enough most of the time. There’s a boss fight later in the game where you spend 90% of it strafing in circles, even though a key part is baiting the enemy into a charge. Why would you put multiple enemies that charge attack into your game, and not let me dodge them! I’m clearly supposed to avoid most fights anyway! Help me do the avoid bit!

A puzzle in Scorn, six lights arranged in a wonky diamond, that must be spun until they all light up at once.

It’s why, like Natalie Imbruglia, I’m torn. I wanted to play Scorn. Yet, every time I booted it up, I would mutter a string of profanities that was some combination of the words “alien”, “prick”, and “fuck”, a neat summary of the major themes of the text as well as an expression of my animus. I knew I would at, some point, become very upset in a way the game didn’t intend. The lowest low was an autosave glitch that forced me to start an entire section from scratch, losing me 40 minutes of progress - and Scorn isn’t a game you can cheese through if that happens. The day one patch should, hopefully, spare you a similar fate.