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Satisfactory adding train signals, train timetables, and train crashesIf you choo-choo-choose the experimental branch

If you choo-choo-choose the experimental branch

As factory-building simSatisfactorycontinues to assemble itself through early access, the next major update runs a real risk of becoming a train wreck. Now in public testing, Update 5 introduces new features to manage train timetables and routes, and you’ll want to pay attention to those because trains can now crash.

Satisfactory Update 5 OUT NOW on Experimental - Patch Notes Video [CC]Watch on YouTube

Satisfactory Update 5 OUT NOW on Experimental - Patch Notes Video [CC]

Cover image for YouTube video

For budding Fat Controllers, the trains shuttling your materials around are now a wee empire to manage. Trains can now collide with each other, see, so you’ll need to manage them if you don’t want to be forever running around mashing E to right derailed carriages. The new signalling system runs on two train signals, Block Signals and Path Signals, to let you route choo-choos without kersploding.

You can create train timetables with a bit of logic too, controlling what the train will do at the station. The patch notes say, “so you might have a Train only stop for a limited time or wait until it’s fully loaded, and you can also control what resources it should load or unload.” Handy!

Other automated vehicles are improved too, able to follow waypoints and now with basic obstacle-avoidance so they will try not to get stuck.

A real train wreck

A train wreck in a Satisfactory screenshot.

New options are in to pretty up your industrial nightmare too. New cosmetic buildables are in, including new windows, tilted walls, beams, frame types, and pillars. And the new Customizer item supplants the Colour Gun with features including changing materials, painting more quickly, and painting patterns onto Foundation blocks, which seems helpful for planning.

Satisfactoryis in early access onSteamandEpicuntil, like, it’s done. A wee 20% discount there on Epic righ now.

The game is basically just 3DFactorio, but it’s already in a good state. Even when it first launched last year, Brendy’sSatisfactory early access reviewsaid, “when you see those huge assembly lines, encircling mountaintops like a giant sushi conveyor belt, you’ll know they’re your crowning achievement. The game’s coffee-sipping mascot and punning moniker refers with confidence to these brief moments of pleasure you’ll feel when you finish a tumbling mess of machinery and stand atop a tower, nodding with self-approval at the blight you’ve made on the landscape. I am become factory, the destroyer of worlds.”