HomeNewsSuicide Squad: Kill the Justice League
Rocksteady’s first Suicide Squad dev diary restores a bit of trust, but fundamental issues remainStill DC’s Destiny, but narrative context helps
Still DC’s Destiny, but narrative context helps
Image credit:Warner Bros Games
Image credit:Warner Bros Games

Warner Bros and Rocksteady have released the first of a series of development diaries for troubled comicbook schloot-me-doSuicide Squad: Kill The Justice League. And it looks… OK?
Suicide Squad: Kill the Justice League - Suicide Squad Insider 01 - Story & GameplayWatch on YouTube
Suicide Squad: Kill the Justice League - Suicide Squad Insider 01 - Story & Gameplay

We also learn about how those abilities differ, at least in theory. Harley gets a grapple gun and a Bat drone that serves as a mobile grappling point, a neat answer to the perennial Spider-Man game question of whether Spider-Man is really swinging from buildings or hooking onto thin air. Boomerang gets a gauntlet that lets him throw his boomerang and teleport to its location, a bit like Sombra inOverwatch, while also conferring bursts of super-speed on level surfaces. I quite like the sound of that.
Deadshot gets a jetpack, for less fancy 360 degree flight, and King Shark can, er, jump really high. I feel like all these techniques will blur together in practice, but there’s just enough suggestion of variety to hold my interest. The same can’t be said for the emphasis on guns: each hero can wield certain categories of weapon, but there appears to be plenty of overlap. In any case, as the philosopher wrote - guns in superhero games suck ass.
There’s a direct nod to the developer’s previous Batman Arkham games in the shape of a ranged countering system, which lets you parry an attack with bullets to various effect - some enemies will be stunned, others will get really angry.
Again, none of this answers the broader misgivings about the game, which compares to Warner Bros Games' other recent four-player co-op-majigGotham Knightsin feeling like the product ofdated and hubristic thinking. Has nothing been learned from the fate ofMarvel’s Avengers? How many of these live services do we need? I barely have room in my head for one, and I’m supposed to write about them for a living.