HomeNewsRimWorld
RimWorld planning to add more to RoyaltyAn eventual Update 1.2 is planned too
An eventual Update 1.2 is planned too

New psychic combat abilities and new quests are among the features that might be added toRimWorld’s Royalty expansion, lead developer Tynan Sylvester has said. Today he issued a wee update on plans for the sci-fi colony management sim’s first expansion, whichlaunched last weekalongside Update 1.1. He explained that while he’s tended to operate quietly before rather than raise players' expectations and risk dashing them when plans change, now he’s going to be a bit more open. He also noted that big-numbered updates forRimWorldaren’t over, with at least an Update 1.2 coming at some point.
“In the past I’ve rarely written about the future because release dates and game designs often change unexpectedly during development. I can’t tell you how many times in the past I had a firm expectation of some development outcome that was totally wrong in the end. Not talking about the future avoided the risk that something would change and people would get angry because they perceive some promise to have been broken. Talking less also allowed me to focus on making the game great instead of spending time managing public expectations,” Sylvester said intoday’s blog post.
“Now, though, I think it’s time to give a bit more info of what to expect to to help people in the community make their own decisions and to help modders be ready for what’s coming next.”
So! A few hotfixes have already come for Update 1.1 and Royalty, and more will follow “as needed.” He says these shouldn’t break savegames or mods, and they hope to be done with the hotfixing “in a week or two.” After that, they plan to make “a content add-on mostly focused on expanding Royalty content.”
Stressing that none of these will definitely happen, he says he’s considering changes including a way to renounce royal titles, more bulk production recipes for things like drugs, extra combat psycasts for technopsychic warriors, some mech cluster changes which might make it sensible to leave them dormant rather than just squishing them (“The dramatic tension of having a mech cluster present on the map, but not yet fighting it, seems valuable,” he says), and maybe extra quest content to produce more quests variations. Such new Royalty features should also be compatible with old savegames and mods.
To see this content please enable targeting cookies.Manage cookie settings
Sylvester confirmed Ludeon Studio “will be updating the game further” after that content add-on too. At least a RimWorld Update 1.2 will come “some day”, he said, though what might be in it is a mystery. What’s important is that we’ll find out it’s coming more than one week before it goes live.
“We’re going to try hard to avoid unnecessary code breakages and keep documents about changes for all future updates, and without such a big Unity update I hope mods in general will be easier or trivially easy to update than the 1.0 -> 1.1 shift.” Sylvester said. “However, things will still inevitably need updating.”
We recently declared RimWorld the very best ofthe best management games, you know.