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Return To Monkey Island review: a perfect new entry into a beloved old seriesSometimes you can go back

Sometimes you can go back

The zombie pirate LeChuck from Return To Monkey Island stands being all menacing on the prow of his pirate ship

To plant my piratey flag up front, I am an extremely huge fan of the Monkey Island series, and am therefore almost exactly whoReturn To Monkey Islandis aimed at. After several adventures with other devs, sometime-mighty pirate Guybrush Threepwood (a name that invites as many tedious jokes as Benedict Cumberbatch, which is a trap I won’t be falling into) is back with his some of his original progenitors Ron Gilbert and Dave Grossman - Gilbert being the director for the first two Islands Monkey.

I was expecting Return To Monkey Island to be a delightful croquembouche of point and click puzzles artfully piled up with puns and meta jokes, all slathered in the sticky, sugary caramel of nostalgia. And it is that. But I wasn’t expecting it to contain a gentle rumination on getting old and figuring out what things are really worth caring about.

Return to Monkey Island | Coming September 19Watch on YouTube

Return to Monkey Island | Coming September 19

Cover image for YouTube video

Guybrush’s latest story of lovely piratical nonsense sees him going on a quest toactuallyfind the secret of Monkey Island, given that he got diverted in the first game. He’s once again racing the zombie pirate captain Le Chuck, as well as the new, more modern Pirate Lords who care more about profit margins and raids than the romance or cool story potential of piracy. This is not a metaphor for anything. You visit a couple of classic locations from the earlier games, as well as some brand new ones like the ice triangle of Brrr-Muda, and run into a lot of new and fan favourite characters - including my beloved Murray the demonic skull.

These people and locations all look fantastic in the new art style, which is vibrant and lovely, capturing the spirit of the earlier games but in a storybook style that is extremely fitting for this new adventure. It’s hard to believe that this wasn’t always how Monkey Island looked, to be honest, and there are great extra animations in the fore- and background that brings everything alive.

Guybrush stands in the townhall in Brrr-Muda in Return To Monkey Island, looking at the varied contents of his inventory

Precious memoriesOne thing I properly loved is the scrapbook, which is full of keepsakes and drawings that summarise Guybrush’s previous adventures. It’s both an onboarding tool if you can’t remember or never played the older games, and a letter from the developers to the players.

A page from Guybrush’s scrapbook in Return To Monkey Island

Despite these efforts to welcome newcomers though, you should be under no illusion that the primary audience for Return To Monkey Island is people who, like me, get a little swoop in their tummy when the theme music plays and the title card comes up. I’m not kidding about the nostalgia caramel. There are points where you come across something and the only thing Guybrush can do with it is remember the past. To the dev’s credit, it’s not mandatory to indulge in all the nostalgia, but it’s kind of hard to have a conversation with most of the supporting cast without it cropping up, because Guybrush already knows Wally and the Voodoo Lady and Stan the used ship salesman. Even Cobb the Ask Me About LOOM guy is still here, and he has a whole bit about how he’s really tired of people asking him aboutLoom.

The entirely new bits are good on their own merit, though. Brrr-Muda is a small frozen tundra with a hard-labour ice prison and a very unusual system of government. Elaine, an impressive self-rescuer who is just generally more competent than her loveable floppy-haired pirate husband, has started an anti-scurvy charity and turned an island into a monoculture lime grove. This is part of the turn for the unexpected, because she has to leave it when she realises that Guybrush’s quest to get the actual Secret Of Monkey Island is ruining a lot of people’s lives.

Elaine and Guybrush stand by a giant monkey head and reminisce in Return To Monkey Island

It’s not that Return To Monkey Island gets too serious, as much as it is gently self-aware in ways that it wasn’t before. It’s clear from the start that the ending, which I won’t spoil, is going to be a bit metatextual in a way that tiny babies will get cross about - but I thought it was perfect. It’s about growing and changing, and what the important bits of the stories we love actuallyare. I do think it’s one of the best point and click games to give someone in the year of 2022 to prove that point and click games are good. But I’m also self-aware enough myself to know I wouldn’t have loved Return To Monkey Island quite as much if I didn’t have a history with the series. But I do. So I did. Yo ho ho, and a bottle offun.