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Retro shooter Selaco perfectly pitches itself as F.E.A.R. meets DoomIt even uses the GZDoom engine
It even uses the GZDoom engine

Players are the lone security expert in Selaco, an underground facility on a ravaged Earth. The facility is invaded and you have to fight off the assault. It’s a very breakable place, according to theSteam page: “Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel) object to ensure that the aftermath of each encounter is palpable.”
Selaco - Penetrator (Nailgun) footageWatch on YouTube
Selaco - Penetrator (Nailgun) footage

AI is an important elementin any game that tries to pitch F.E.A.R. as its primary inspiration, and it’s something the developers are paying attention to. They said:
“With our F.E.A.R. influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other’s presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.”
You can see some of that play out in this15 second clipfrom June. The player is pressed into cover before blasting ther way back out.
There’s no release date (well, there is: Steam lists it as “August 25th, 2255”), but there is aPatreon pagewith early access when the game’s a bit further along. Hurry, please. I want.