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Resident Evil Village’s Beneviento house is like the monstrous lovechild of PT and Resi 7It scared the bejeezus out of me

It scared the bejeezus out of me

A painting of Donna Beneviento and her doll Angie from Resident Evil Village

It’s not like I’ve been chasing that feeling in the intervening years (I am, after all, an officially certified wimp), but playingResident Evil Village’s House Beneviento section this week put me right back in that tiny London flat where we both screamed ourselves silly. It’s proper nightmare fuel that place, and of course I had the good foresight to play it just before I was about to go to bed. Well done, Katharine, bravo.

Ed couldn’t talk about House Beneviento in hisResident Evil Village reviewas Capcom didn’t want it spoiled before Village’s release, but the game’s out now, which means I can inflict its night terrors on you no problem. I’ll try to keep spoilers to a minimum, but you know, fair warning and all that.

Resident Evil Village: The Village | My Fav Thing In… (Resident Evil Village Gameplay & Review)Watch on YouTube

Resident Evil Village: The Village | My Fav Thing In… (Resident Evil Village Gameplay & Review)

Cover image for YouTube video

P.T, in case you’re unfamiliar with it, is a first-person horror game set in a haunted house. You’re stuck in a loop, going round and round the same set of corridors as you solve puzzles to advance to the next loop. Objects shift and morph in unsettling ways, fridges hang from the ceiling dripping blood, there are ghosts, glimpses of horrible things happening in different rooms you can’t get to, and at a one point a phone starts ringing and you have to whisper something into the controller to answer it. There are multiple endings, too - the proper one revealing you’ve been playing as Norman Reedus all this time, who would have been the protagonist of Silent Hills had Konami not canned it a year later. (Reedus, of course, went on to work with Kojima in his next gameDeath Stranding, becoming one part of my belovedBB Boys).

House Beneviento isn’t a looping corridor, but its tight hallways and assortment of creepy ass dolls scattered around the place definitely put you in a similar mindset. It’s a completely different vibe from the grandeur and almost pantomime villainy of Castle Dimitrescu. For starters, all your weapons and items are confiscated almost as soon as you step foot inside the house. It’s one big, non-combat puzzle, and the increasing weirdness of its various floors as you descend further and further into the belly of the mountain really ramp up the tension.

Yep, nothing unusual about this, no sir.

Screenshots of House Beneviento from Resident Evil Village

At first, the only thing that’s really amiss are the hundreds of porcelain dolls cast about the place. I find dolls pretty creepy objects on their own, let alone in vast quantities, so we’re already on “Do Not Like” territory - although I guess that’s sort of to be expected when the main villain in this area has a living breathing Corpse Bride-alike sitting on her lap in the big portrait of her in the main entrance room.

As you wander through this empty house, you’re waiting for something horrible to happen. It’s quiet. Too quiet. And before you’ve even taken the lift down a floor, your nerves are already teetering on a knife edge. Up until now, Village has never gone this long without plopping a zombo in front of you or having a bird screech in the distance somewhere, and you expect something, anything to jump out at you so you can finally let out that breath you’ve been holding and gather your wits again.

A totally normal scene in a totally normal house.

A workshop with lots of wooden puppet parts in House Beneviento in Resident Evil Village

House Beneviento calls back to these tapes in one of its many puzzles, too, in which you have to arrange certain strips of film in the right order in order to open up a secret door. When you complete the film puzzle, an old camera whirs up and you’re locked into watching an old black and white tape of someone descending into a dark well, foreshadowing the trip you’ll shortly need to make yourself to retrieve another important puzzle piece. While you don’t ‘play’ this film section yourself, the use of film and looking through the eyes of someone else journeying through this doom pit is very Resi 7. It’s a technique that’s used multiple times as Ethan works through the Baker house, and nearly all of them end in with something awful happening to the person holding the video camera, giving you a glimpse of the terrors yet to come in your own playthrough.

So on top of feeling like you’re being manipulated, this sense of impending dread is ratcheted up even further in House Beneviento, and surely something must be about to happen now. It’s got to. Especially when you start to notice that, “Hey, why are there so many big closets I can climb into and shut the door from inside around here?”

What on earth am I going to have to hide from?

Oh no, these tight, winding, homely corridors are like P.T all over again.

Screenshots of House Beneviento from Resident Evil Village

Then, finally,itcomes. A monstrous, slouching, wailing nightmare that had me at full, “NOPE NOPE NOPE NOPE NOPE” as I clung to the inside of those wooden wardrobes. I won’t tell you what it is. It’s too awful to describe. But holy mother Miranda, I winced, looked away, clamped my hands over my ears… anything so I wouldn’t have to look at it a second longer than was absolutely necessary. It didn’t quite make me yell like the ghost from P.T, but man alive, it was certainly just as horrible - and definitely not what you want rattling around in your brain just before going to sleep.

Still, even though I hated it and never want to see the inside of that house ever again, I am glad there are still games channeling that kind of homely P.T horror. Village is probably the first game I’ve played since that dark August evening in 2014 where I’ve really felt like it could be a spiritual successor to Kojima’s mini masterpiece. Resi 7’s Testing Room came close, but it took too much pleasure in its gory action sequences to really feel like much of a threat, and it also didn’t have a seething hellspawn creature chasing after you, either. So if youarethe sort who’s been chasing those PT horror thrills for the past seven years, go and take yourself down to old House Beneviento. I won’t say you’re welcome, because only a psychopath would relish sending people off to that doll-infested prison, but I will wish you luck (and for the love of all that is holy, do not play with headphones on).