HomeFeatures

Resident Evil 4 isn’t just a remake, it’s a visceral reimaginingWe’ve played it, and it’s shaping up to be something very special indeed

We’ve played it, and it’s shaping up to be something very special indeed

Image credit:Capcom

Image credit:Capcom

Leon parries Dr. Salvador’s chainsaw blades using his knife in the Resident Evil 4 remake

About three years after I graduated, I returned to the city where I went to University. Immediately after arriving, I embarked on an early-evening pilgrimage of sorts, my only goal to wander once familiar paths in an attempt to capture a spark of the life I no longer lived. As I ambled past houses that used to be homes, local haunts and darkened lecture halls, it was the differences that stood out the most. Pubs with names I didn’t recognise. Shops in locations that were more convenient than the ones I used to rely upon. Huge buildings that had seemingly sprung out of deserted scrubland. The city felt intimate yet alien. I was both a stranger and a local, a foreigner in a place I’d once adored.

Resident Evil 4 Isn’t Just A Remake, It’s A Visceral Reimagining | Hands-On PreviewFancy seeing the game in action? Check out the video above.Watch on YouTube

Resident Evil 4 Isn’t Just A Remake, It’s A Visceral Reimagining | Hands-On Preview

Cover image for YouTube video

For a brief second, I wondered if Capcom was pushing Resident Evil 4 back towards its survival horror roots. I mean, the signs were all here. The approach to the house now takes place at night. The infected villager soaked up bullets without flinching. The game was keen to demonstrate Leon’s newfound ability to crouch, suggesting tense set pieces that force you to sneak past unknowable horrors may lie on the horizon. A few moments later, after a group of Ganados burst into an upstairs bedroom, Leon made a casual quip before throwing himself through a closed window and onto the dirt path below. Perhaps elements of this remake will focus on frights, but it was obvious from this moment on that Resident Evil 4 has lost none of its 80s action movie charm.

Leon is still the same quippy himbo he was in the original, but there’s an implication he’s slightly more traumatised from the events in Racoon City than he was the first time around.

Leon approaches a dark, dilapidated cottage in the Resident Evil 4 remake

As I progressed into the village proper, approaching the all-too-familiar sight of its iconic square, it became clear that Capcom aren’t looking to rock the boat too much with this retread. This space, one I have spent countless hours fighting within over the years, looked absolutely phenomenal. Whereas the opening section differed from the original game, the village is instead a 1-1 recreation. Everything is exactly where it should be. The tower. The locked barn. The charred corpse of the police officer. Villagers pushing wheelbarrows and clearing hay as a cow watches lazily from its shed. Chickens pecking curiously next to ladders that rest unevenly against ramshackle buildings. Didn’t Resident Evil 4 always look this good? Back when you played it on the GameCube, the village fuzzy on your second-hand CRT? Squint, and you can sort of convince yourself it looks the same (or, at least, how you’ve always remembered it) but open your eyes again and the whole thing comes roaring into focus.

The detail! The tower’s roof has collapsed. Houses are dilapidated and unmaintained. Decay covers every surface. Villagers, their hair mattered and their skin pale, stumble around with a systematic sense of aimlessness. It’s surreal, to see something I know so well rendered in such vivid detail. Whereas previousResident Evilremakes were based on PlayStation 1 titles, their lo-fi pre-rendered visuals open to more interpretation, Resident Evil 4 is sort of the opposite. We know what Resident Evil 4 looks like when seen from this perspective. We are aware of these spaces, their shortcuts and their secrets. What more is there to do, spare a total overhaul, than to polish them and make them shine once again?

Leon fights off two villagers in the Resident Evil 4 remake

To balance Leon’s improved move set, the Ganados have also been taught a fresh lesson or two. They’re faster, for a start, far more than Leon. They screech towards you, arms outstretched, bloodshot eyes bulging in their impeccably rendered heads. The bastards will even grab you from behind now, twisting Leon’s struggling body towards the slashing fangs of Salvador’s chainsaw. Leon stumbles more, too, with attacks causing him to lose his footing. Yes, you’re more capable here, but at no point did it ever feel like I was more powerful as a result.

Thankfully, there’s more variety here when it comes to villager models. It was fun to see remakes of some of my favourites, however, such as “Spaniard with a short beard” and “old man with a flat cap who looks a lot like my Uncle”.

A Ganado attacks grapples Leon in the Resident Evil 4 remake

It didn’t help that the villagers are also smarter than they ever were before. As their numbers increased, I made a beeline behind a house, ready to kite them into a more manageable position. Within seconds they had cut me off, predicting my behaviours and catching me off guard. As I attempted to escape, they pushed a cart in front of a shortcut I have relied on for 17 years. Before I even had a chance to react, they smashed a flaming lantern that caused the village’s poor, innocent cow to be set ablaze. In awe, I watched as this hollering beef fireball flailed out into the open, sending Ganado flying as it barreled towards me.

A lot of care has gone into making sure your attacks have a tangible sense of weight to them. Punching a villager square in the jawlookslike it hurts. Doubly so when they crumple against the nearest brick wall.

Leon uses a shotgun to blast a villager away in the Resident Evil 4 remake

I’ve fought this fight a thousand times before. On the GameCube. On the Wii. In virtual reality, as recently as this January. I am familiar with this encounter to the point of tedium. Outlasting waves of angry locals feels less like a battle for survival and more like filling in a spreadsheet to me now. Yet here I was again, darting among the same cluster of buildings I’ve sprinted past for the best part of two decades, retreading old ground with fresh eyes. I was exhilarated. My pulse was pounding. This space felt new once again, in a way that was properly exciting.

My demo ended with the villagers dropping their weapons and sleepwalking towards the church as a distant bell rang. Leon raised his arms. “Where’s everyone going, bingo?”. The Resident Evil 4 remake is exactly the same as you remember it. Yet subtly, tantalisingly, brand new once again.