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Redfall’s development sure sounds like a hot mess, according to new reportUnderstaffing and unclear direction were just some of the reported problems
Understaffing and unclear direction were just some of the reported problems
Image credit:Bethesda Softworks
Image credit:Bethesda Softworks

Redfallsuffered from a tumultuous development cycle where developers from Arkane Austin hoped that Microsoft would either reboot or cancel the project, according to a new report fromBloomberg. The co-op shooter launched to mostly negative reviews last month, which was uncharacteristic of Arkane’s usually excellent pedigree.
Redfall Is UnderwhelmingWatch on YouTube
Redfall Is Underwhelming

The report states thatRedfallentered production in 2018 as parent company ZeniMax were hoping to “sell itself.” As a result, the company encouraged its studios to develop games with live-service elements that could generate consistent profit over time, potentially making them more attractive as an acquisition target. That might also explain the prevalence of microtransactions in games such asFallout 76and Wolfenstein Youngblood.
EvenDeathloop’s origins can be traced back to that kind-of-not-really mandate. Jeremy Peelinterviewedthe studio’s founder, Raphaël Colantonio, who said that Zenimax wanted “something that maybe has multiplayer so we can learn multiplayer, something that maybe has microtransactions.” According to Bloomberg, Redfall reportedly had microtransactions up until 2021.
Our Ed’sRedfall reviewnoted: “There are moments of wonder buried away in Redfall, where Arkane’s penmanship and architectural mastery surface,” but “there’s a sense that what’s arrived is a game that was pulled in so many directions it couldn’t cope.” Sounds about right.