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Meta or worse?

December always feels like a good month for VR gaming. Perhaps it’s because Christmas and VR headsets go together like mangers and Messiahs, or perhaps its because virtual reality is the only place I’m likely to see sunlight before March. In any case, if you’re giving or receiving a pair of magic goggles this festive season, I’ll be recommending a couple of stocking fillers to go with it at the end of this article.
First though, it’s time for a more general bit of stocktaking. 2022 was a big ol' shrug of a year for VR gaming. Which is not to say it was bad, plenty of fun and interesting games launched in the last twelve months, one of which I’d probably put in my personal top ten. But from both a hardware and software perspective, nothing released this year is likely to shift the needle.
BONELAB - Launch TrailerBoneLab was one of the top-selling VR games this yearWatch on YouTube
BONELAB - Launch Trailer

The most notable VR hardware to drop this year was the Quest Pro, Meta’s premium headset that, while functional as a gaming device, isn’t really geared toward your average consumer. It does technically offer some significant improvements over the Quest 2, like face-tracking and full-colour mixed reality. But those improvements simply aren’t worth the “oof”-inducing price. Outside of that, the only other notable headset released this year was the Pico 4. Pitching itself as an alternative to the Meta Quest in previews, with similar specs and price-point, it had some pretty good buzz in the runup to release. Sales, however, have reportedlydisappointed its creators. As for games, on both Quest and Steam, your top-selling VR titles released in 2022 includeAmong UsVR, BoneLab, and AfterThe Fall. Decent titles, all three, but none would have you rushing out to blow £400 on a screen for your face.
Very Meta

There was some good news amid the chaos. A properQuest 3is on the way, likely coming next year. Also, as of June this year, Meta had sold anestimated15 million Quest 2s, which means that, combined with all the other headsets floating around out there, VR now has a firmly established user-base for developers to sell their games to. That’s still a much smaller user-base, than say, PS4 or Switch (or indeed, regular PCs) but it does mean you can make a VR game and have a decent shot of it selling well. To give an example, After The Fall, a four-player cooperative VR game from the creators ofArizona Sunshine, earned$1.4 million within 24 hoursof launch, more than Arizona Sunshine did in its first month.
A wholesome scene from After The Fall

In short, despite Mark Zuckerberg’s best efforts, VR gaming is in a pretty healthy place right now. The market remains only a fraction of the size of your regular flatscreen games, and the extra inconvenience of VR means it will likely never lead the charge in video games. But we’re not seeing a repeat of VR in the 1990s. The tech works. The games are good. VR is here to stay.
And while this year has been quiet compared to 2020 or 2016, next year is looking a lot more interesting. The biggest stuff is all happening over on PlayStation – at least until we find out more about the Quest 3. But even outside of that, there are some exciting games on the horizon.Saints And Sinners: Chapter 2- sequel to what might be the best full-fat VR gaming experience outside ofHalf-Life: Alyx– is already out on Quest 2, and launches on PC VR in February next year. Saints And Sinners' developer Skydance Interactive is also working on a snazzy-looking fantasy adventure calledBehemoth. NDreams’Ghostbustersgame looks like it might be a riot.Low-Fiaims to give you the closest you’ll get toBlade Runnerin VR, and I also like the look ofPirates VR: Jolly Roger. I imagine Meta’s got some stuff in the tank, for its full Quest 3 reveal as well, and who knows what surprise magic Valve might bring to the table in 2023.
JOLLY SAINT RICK’S VR CHRISTMAS GIFT GUIDE
Ho ho ho! Jolly Saint Rick here. Can’t quite manage the long white beard yet, but I’ve got the waistline and supernatural consumption-rate of sherry neatly covered. Anyway, if you’re looking for a new VR game for yourself or a significant other this Christmas, here are three excellent titles from this year that I would heartily recommend.
The Last Clockwinder

Wanderer

Moss: Book II

Although I’ve highlighted the sequel here because it came out this year,bothMossgames are well worth your time for the way they synthesize first-person VR and third-person platforming. You assume the role of a godlike narrator who must guide a little mouse called Quill through a gorgeous miniature fantasy world. But it’s how Moss plays that makes it special. You control Quill like a regular platforming character, using the analogue stick to move her around, and the buttons to jump and fight enemies. At the same time, you also use your hands to manipulate objects in the environment, solving puzzles and moving obstacles out of Quill’s way. The sequel is simply a bigger, better version of the original. But the first game’s only real problem was that it was quite short, so a sequel which delivers more of the same is just dandy.