HomeNewsThe Sims 5 (Project Rene)

Project Rene - aka The Sims 5 - shows prototype lighting, animation, routines in latest videoA peek behind the customisable curtains

A peek behind the customisable curtains

A Sim acts angrily with flames shooting out their head in a prototype for Project Rene aka The Sims 5.

Here’s the video in full, which also includes details ofThe Sims 4’s upcomingHorse Ranch expansion pack. Skip to 11m 17s for the Project Rene chat.

Behind The Sims: HORSES!! COMMUNITY KIT WINNERS?! & PROJECT RENE!Watch on YouTube

Behind The Sims: HORSES!! COMMUNITY KIT WINNERS?! & PROJECT RENE!

Cover image for YouTube video

“We’re building many different elements of this game in parallel,” says Project Rene creative director Gina Herrle," almost like prepping all of our ingredients before we can bring them together to bake a cake." This is a good metaphor to setup for the prototypes that follow, which are each designed to illustrate a single new feature.

There’s a brief look at a new lighting model, with objects casting shadows onto walls based on both interior and external light sources. We then move onto an example of animations designed to help players “read the room”, with Sims shaking hands with different body language depending on how they feel.

One of Project Rene’s touted features is a grander simulation of the neighbourhood beyond your Sims' front door, and one of the most exciting prototypes was just a handful of clips of pill-people sliding around between greybox buildings marked “Bistro 2” and “Dive Bar” and “Office 3.” This is designed to illustrate the kinds of routines your Sims and their neighbours might follow during the day.

I also liked the look of a clip that showed Sims communicating their moods and reactions in part via 2D animated flair within the 3D world, such as flames shooting out of the head of an angry Sim. These were described as an experiment in helping players better understand their Sims with as little informational overload or UI cruft as possible.

All of these are early prototypes and the footage is covered in caveats stating that they don’t represent the final game. Ideas may be scrapped or changed, but I’m just enjoying being able to see The Sims 5, or whatever it ends up called, long before it’s finished.