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Preview: It Takes Two is the most co-operative co-op game I’ve ever playedTurns out the title is incredibly accurate
Turns out the title is incredibly accurate

Here’s something I wasn’t expecting:It Takes Twois pretty difficult. I didn’t think it was going to be a piece of the proverbial, exactly, but considering that Hazelight Studios' last co-op game, the gritty two-lads-escaping-prison split-screen adventureA Way Outwasn’t all that challenging in the end because both players were able to act pretty independently, I assumed It Takes Two would follow in a similar vein. This is not the case.
It Takes Two Gameplay and Impressions | It Takes Two Is A True Co-op GameWatch on YouTube
It Takes Two Gameplay and Impressions | It Takes Two Is A True Co-op Game

Josef Fares, game director and he of the sweary soundbite about the Oscars, isn’t trying to sell it as an easy game to play with a non-gamer pal, though. When asked in a Q&A if the game was suitable to play with someone who has no real experience with games, he said that if your partner isn’t used to controlling a third-person camera with a thumbstick, it might be a tough one. “I believe it could work, but it would be some challenge,” he said. “Try it out! You’ll have fun, anyway.”


You start off with the usual if rather unimaginative co-op fare of jumping on things at the same time to further your progress (prompting familiar conversations with your partner along the lines of, “One, two, three, g- you went early! No, when you say ‘go on three’ it means on the beatafterthree."), but It Takes Two quickly ramps up the complexity of its interactions. In fact, you could say it really takes its title to heart, as there’s not much you can do at all in the game unless you do it together. Cody and May have their own unique abilities for each section of the game, you see, and each one dovetails beautifully with the other. In the second level, for example, which sees you navigating the mostly-hollowed out inside of a tree and fighting a swarm of wasps, Cody has a portable pump that sprays out sticky nectar, and May has a match launcher to ignite it. You need both to take out the wasp, see?

AND WHY ARE HIS EYES SO HUMAN?

It Takes Two could still do with some polish to the plot, though. Some of the framing for the life lessons Cody and May live through is pretty on the nose, to the point that I’d be surprised if, in the full game, May doesn’t just yell “Jeepers, Cody, your imaginative daydreaming and my non-nonsense practicality are really putting us at odds here!”. I also judge Hakim, the sentient therapy book guiding the couple, to be incredibly weird, and kept muttering, “Why are his eyebrows sopurple?” to myself whenever he was on screen.
On the whole, though, it was really fun, and I’m looking forward to the full release. That said, I can’t really imagine playing It Takes Two with someone I don’t know very well. It’s the most co-operative co-op game I’ve ever played; Colm and I were communicating the entire time, and I don’t think you could get away with playing this off-mic if you weren’t in the same room. It’d either be a good idea or a catastrophically terrible one to play it with your partner if you were annoyed with each other - but hey, you know your own relationship, I’m not here to judge anyone. Apart from the sentient book with purple eyebrows. I’m watching you, Hakim.