How Oxide survived the "nightmare" of making a simultaneous-turn 4X game
HomeFeaturesAra: History Untold How Oxide survived the “nightmare” of making a simultaneous-turn 4X game"I think every single year, for three years straight, we took an additional shot at it." “I think every single year, for three years straight, we took an additional shot at it.” Image credit:Xbox Game Studios Image credit:Xbox Game Studios “It was to train their generals, it was a legit apparatus of war, it was not for funsies,” says Menard....