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Othercide is a tactical roguelite about the world’s pushiest motherSisters are doin' it for themselves
Sisters are doin' it for themselves

Mums, eh? Can’t live with ‘em, literally can’t live without ‘em. Sadly, some take this as a certificate of ownership, allowing them to subject their offspring to the worst things imaginable, like offering them as a guinea pig to a class of trainee hairdressers. A perfect storm of nervesandscissors. Sorry, I should probably keep this for therapy. The point I’m getting to (ignoring the ones jammed into my 11-year-old head) is that whatever their faults, no mother has anything onOthercide’s matriarch, birthing an army of warrior daughters to fight a flood of meat monsters. No thermal spa voucher for her next Christmas.
Othercideis a tactics game that I’ve seen on posters at numerous games gatherings, but only got to play days before release. Not normally a good sign; people don’t hide things away because they’retoogood. Having now explored its monochrome murderscapes I’m not sure why it wasn’t more heralded: I have issues with some wonky roguelite elements, sure, but there’s plenty of novelty to celebrate here, too. All explained in more detail - and with some shiny, if drab, moving pictures - in this video chat. Please do watch:
Watch on YouTube
Watch on YouTube

So: Othercide is like the Beach Boys. Yes, that seems nice and clear.
This is all good. Where it stumbles is in the punishing difficulty spikes of the bosses, a hike in challenge that all but forces you to rely on a handful of resurrected brutes that you are grinding up through subsequent runs. Runs that become increasingly dull as A) you are not getting to play with new daughter variations, and B) the common missions are now much too easy for your monstrous offspring. Throw in a limited monster pool and a relatively simple skill tree and Othercide has all the repetition of a roguelite, but none of the exciting variables.
Othercide is out now and available onSteam.