HomeNewsBaldur’s Gate 3
Larian aiming for release this week
Image credit:Larian Studios / Rock Paper Shotgun
Image credit:Larian Studios / Rock Paper Shotgun

All that’s according to a statement toIGN, in the wake ofa social media postjust yesterday from Larian’s director of publishing Michael Douse. “Patch 5 is a lot and we’re getting ready to talk about it,” he wrote. “For now, we caught the nasty bug causing slowdowns and the good news is: it’s fixed in Parch 5! That, and so much more, is cooking for this week.”
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“This fix had the unintended consequence of causing unnoticed thefts and acts of vandalism to remain stuck forever within the ‘did anyone see me’ pipeline, rather than timing out and moving on, as is intended,” it goes on. “Essentially, your dungeon master - in a real-world sense - constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
I absolutely love this. If only all lag could be explained as the result of the game experiencing second-hand guilt about your antisocial behaviour - certain games and genres (GTA?) would become unplayable towards the finale. We could also tell which Youtubers are Machiavellian ne’er-do-wells from the number of frames dropped during streams.
Perhaps it could even factor into multiplayer community moderation, with upstanding players enjoying a performance advantage over trash talkers and obnoxious lone wolves? Good lord, the possibilities are endless. It’s the kind of thing Peter Molyneux promised to add toBlack & White. Somebody rush me some VC money so I can put these ideas into practice.
Disclosure: Former RPS deputy editor Adam Smith (RPS in peace) now works at Larian and is the lead writer forBaldur’s Gate 3. Former contributor Emily Gera also works on it.