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A view of a space battle from inside the cockpit of a ship in Call Of Duty Infinite Warfare

Every so often in the course of our irregular series of Gamers Hate Thing posts, I like to chuck in a Gamers Love Thing post just to shake things up - though in this case, Gamers Love the Thing in question partly for not being another Thing they Hate, and the Thing they Love is something they Hated back in 2016. Erm.

Let’s start again. As you may know,Call Of Duty: Modern Warfare 3- not to be confused withCall of Duty: Modern Warfare 3- isout from today, 9th November. Pre-ordering players and a few lucky journos (whom we absolutely don’t fear and resent for receiving copies early) have been able to play the campaign since 1st November, and the reactions and reviews thus far haven’t been great.

According to our stablemate siteVGC, the story mode is around 3-4 hours in length which, OK, I am generally pretty keen on succinctFPScampaigns, given that I tend to fall asleep two hours in, but not when I’m paying a full £60 for the privilege. VGC also calls the campaign “baffling”, “frustrating” and “basic”. The game isn’t going down much better on Steam, whereRecent Reviewshave congealed into a Mixed rating based on a multitude of issues, including the game’s whopping file size (a lot of thegunshave been ported over fromCall of Duty: Modern Warfare 2- not to be confused withCall of Duty: Modern Warfare 2).

Still, one COD’s loss is another COD’s gain. The other game in question isCall of Duty: Infinite Warfare, the spaciest of Call of Duties, released in 2016 long before all that Warzone stuff became the focus, which has received a slew of nostalgic endorsements on Xitter in the wake of the Modern Warfare 3 psychodrama. Patient Zero isthis Xeetabout the game’s thunderous opening trip to orbit, which has attracted thousands of likes and shares.

Elsewhere, there’sa rousing re-assessmentfrom Alex Wakeford, a community writer at Halo developer 343 Industries. “Sad to see MW3’s campaign didn’t land so well for folks, but you can always replay Infinite Warfare,” he wrote. “A massively underrated 8-10 hour campaign experience with some of COD’s best mission design and gameplay variety, top-notch space combat, memorable characters, and a great story.”

Official Reveal Trailer | Call of Duty: Infinite WarfareWatch on YouTube

Official Reveal Trailer | Call of Duty: Infinite Warfare

Cover image for YouTube video

Wakeford also cites the game’s battleship hub, which is very much the bit of Infinite Warfare I remember most fondly, or at least, the part I found most intriguing when I reviewed it myself. The game is woven around a slick feedback loop of launching you out in your starfighter to a mission zone, and returning you to the hangar at the end for a walk-and-talk about current events. It’s sort of like a really trimmed-downMass Effect. The sinuous, high tech staging of the hub-mission alternation is also quite sinister in that you end up feeling like just another piece of ordnance, fed through a huge, unstoppable war machine.

Depending on whether you’re a developer or a player, you might find this cycle of love and hate entertaining to witness or “utterly brain-melting in a way I can’t verbalize”, as Dusk andIron Lungdeveloper David Szymanskiwrote in the QRTsfor the first Infinite Warfare-praising Xeet above. “Like, seeing people hyped about 4 because everyone was tired of WWII games,” he went on. “then seeing everyone hyped about CoD WWII because they were tired of modern warfare and exosuits, then seeing… MW1-3 release again… and now people want exosuits back…”

Let’s all make a note to revisit this in a few years time, when Modern Warfare 3 is being hailed as the game Infinite Warfare 2 should have been. In the shorter term, you can readJeremy’s list of the Call of Duty campaigns in order of excellence- guess which game he placed at number one? (Jeremy’s thoughts on this year’s Modern Warfare 3 remake should be with you soon.)

Update: Did I say “soon”? Because I actually meant “now”. Here’s the RPSCall of Duty: Modern Warfare 3 campaign review, in which Jeremy describes it as “a stopgap schedule-filler with nothing to say.”