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Microsoft to launch new “hybrid” cloud and AI-based gaming platform in 2028, according to leaked docsCower before the onset of “Cohesive Hybrid Compute”
Cower before the onset of “Cohesive Hybrid Compute”
Image credit:Microsoft/FTC
Image credit:Microsoft/FTC

The leaked documents also include extensive internal pitch and presentation materials regarding Microsoft’s first-party gaming operations all the way to 2030. We can apparently expect a mid-generation Xbox console refresh, code-named Brooklin, in 2024; more intriguing, from a PC gaming perspective, is the promise of a 2028-bound “hybrid” Xbox platform, which will centre on a “thin client” OS that runs cloud-based games on “< $99”, “consumer or handheld” devices. Oh no, it’s the power of the cloud all over again.
“Our vision: develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences,” readsone set of presentation slidesconcerning Microsoft’s longer-term gaming objectives, which appear to date from May 2022. “Optimized for real time game play and creators, we will enable new levels of performance beyond the capabilities of the client hardware alone.”
Image credit:Microsoft/FTC


If the roadmap is still current, the design of the associated hardware and the production of the first hybrid cloud games will begin in 2024, with the devkits arriving in 2027.
“We are building 4 types of computers: (1) cloud everything, (2) a hybrid Xbox, (3) hybrid Windows, and (4) hybridHoloLens,” Microsoft CEO Satya Nadella writes in the leaked documents. “We need to bring the company’s systems talent together to align on a unified vision. We can’t go from big idea to big idea. We need a single big idea to rally the company around.”
Sooooo, what do we reckon then?