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Mass Effect remaster patch stops Shepard becoming an accidental millionairePlus the Mass Relay sounds will no longer burst your ears
Plus the Mass Relay sounds will no longer burst your ears

Last night, theMass Effect Legendary Editiongot a new patch, nerfing Commander Shepard’s bank account and reducing the noise from those deafening Mass Relays. Sure, it got some performance tweaks here and there, but more importantly, you’ll now find an imported Shepard fromMass EffecttoMass Effect 2might have considerably fewer credits than before. Perhaps it’s all linked to the Mass Relays, I wouldn’t be surprised if Shep splashed out for some sound proofing on the Normandy.
Mass Effect Legendary Edition – Official Remastered Comparison Trailer (4K)Watch on YouTube
Mass Effect Legendary Edition – Official Remastered Comparison Trailer (4K)

This left completionists (like me) with a cool million credits at the start of the second game, (I’m loaded). Which is great! But yeah, admittedly far too much. I’m nearly at the end of ME2 and still have about 300,000 credits left thanks to that import, and that’s with me buying literally every item from every single vendor I come across. Last night’s patch has reduced the maximum amount of credits that can be carried over to just 100,000 now (the same as it was in the original release), so you actually have to work to buy stuff.
Which, I mean, doesn’t make total sense because Cerberus spared no expense to bring Shepard back. Now I have to earn credits to buy my own gear?? Baffling.
The other notable change is that BioWare have lowered the volume of the Mass Relays in the first game’s loading screens. The Relays are what launch the Normandy to different solar systems, and the sound they make is cool, but absolutely needed toning down. They’ve been bursting eardrums since the original game released in 2007 - I’m surprised it wasn’t an initial change for the remaster release.
More tweaks and improvements include: a fix for the occasional problem where players couldn’t click on anything in ME1 (when I had this I needed to save a reload to sort it, so this is a very welcome fix), removing the unintentional bright red eye colour of a character at the end of theOverlordDLC (this mission was disturbing enough without that, trust me), and a fix for an issue that stopped some characters from appearing in ME3’s Citadel DLC (I’d be heartbroken if any of my pals couldn’t make it to that excellent party).
The patch is available now on PC and consoles, and comes in at around 9GB. If you’d like to have a gander at all the changes, here arethe full patch notes:
General
Mass Effect
Mass Effect 2
Mass Effect 3
I’m still reeling about the money thing. Going to every shop and mindlessly buying everything was kinda my routine for ME2, and having so much dosh at the start made it so much easier in the Legendary Edition. I can’t believe BioWare are making me change, right afterI established that I do not want to do that.