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Masochists can choose to keep the Mako’s rubbish handling in Mass Effect: Legendary Edition"For those people out there who do like pain"

“For those people out there who do like pain”

WhichMass Effecthas the best control scheme can be a pretty dividing topic. Now I don’t want to shame anyone who enjoyed how Mass Effect 1 controlled, but to be clear, Idothink you’re all masochists. I was delighted to find out that BioWare would be bringing the first game more in-line with the sequels with theMass Effect: Legendary Edition. As well as tweaking the combat, the devs are making some much-needed changes to the Mako. However, if for some reason you want to experience the infamously unwieldy vehicle just like old times, you can.“For those people out there who do like pain, we’ve left the option to leave it back kind of closer to the original controls as well if you want,” environment director Kevin Meek toldPC Gamer.Mass Effect Legendary Edition – Official TeaserWatch on YouTubeThe old Mako was a bouncy and frustrating six-wheeled tank, but for the Legendary Editionit’s been tuned up to be a much smoother experience. Its shields recharge faster and it has improved camera controls so you can better aim at enemies on the ground (though let’s be honest, we’re all just going to plow through them anyway). The Mako’s main use, of course, was charging straight up the sides of cliffs that you should absolutely not be able to climb. The devs have added better thrusters for the remaster, so scaling those cliffs should be easier now too.“Playing the Mako today versus playing the Mako back in the original, especially on PC, it’s like night and day. I don’t want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain,” Meek adds.“Whether or not you loved how the Mako moved around, I don’t think anyone loved almost making it over that hill, then pressing their jump jets buttons and falling back on their back and just never being able to go up.“I won’t miss landing upside down like a weaponised space tortoise.Lots of other nice changes are coming to Mass Effect 1 in the Legendary Edition, such as improved ADS and accuracy in combat, faster weapon cool downs and more. You can check the rest of the calibrationson EA’s website.Mass Effect: Legendary Editioncomes out next week, on May 14th. In the meantime, check out allthe lovely freebies BioWare releasedahead of the launch - there’s music, comics, digital art books and more.

WhichMass Effecthas the best control scheme can be a pretty dividing topic. Now I don’t want to shame anyone who enjoyed how Mass Effect 1 controlled, but to be clear, Idothink you’re all masochists. I was delighted to find out that BioWare would be bringing the first game more in-line with the sequels with theMass Effect: Legendary Edition. As well as tweaking the combat, the devs are making some much-needed changes to the Mako. However, if for some reason you want to experience the infamously unwieldy vehicle just like old times, you can.“For those people out there who do like pain, we’ve left the option to leave it back kind of closer to the original controls as well if you want,” environment director Kevin Meek toldPC Gamer.Mass Effect Legendary Edition – Official TeaserWatch on YouTubeThe old Mako was a bouncy and frustrating six-wheeled tank, but for the Legendary Editionit’s been tuned up to be a much smoother experience. Its shields recharge faster and it has improved camera controls so you can better aim at enemies on the ground (though let’s be honest, we’re all just going to plow through them anyway). The Mako’s main use, of course, was charging straight up the sides of cliffs that you should absolutely not be able to climb. The devs have added better thrusters for the remaster, so scaling those cliffs should be easier now too.“Playing the Mako today versus playing the Mako back in the original, especially on PC, it’s like night and day. I don’t want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain,” Meek adds.“Whether or not you loved how the Mako moved around, I don’t think anyone loved almost making it over that hill, then pressing their jump jets buttons and falling back on their back and just never being able to go up.“I won’t miss landing upside down like a weaponised space tortoise.Lots of other nice changes are coming to Mass Effect 1 in the Legendary Edition, such as improved ADS and accuracy in combat, faster weapon cool downs and more. You can check the rest of the calibrationson EA’s website.Mass Effect: Legendary Editioncomes out next week, on May 14th. In the meantime, check out allthe lovely freebies BioWare releasedahead of the launch - there’s music, comics, digital art books and more.

WhichMass Effecthas the best control scheme can be a pretty dividing topic. Now I don’t want to shame anyone who enjoyed how Mass Effect 1 controlled, but to be clear, Idothink you’re all masochists. I was delighted to find out that BioWare would be bringing the first game more in-line with the sequels with theMass Effect: Legendary Edition. As well as tweaking the combat, the devs are making some much-needed changes to the Mako. However, if for some reason you want to experience the infamously unwieldy vehicle just like old times, you can.

“For those people out there who do like pain, we’ve left the option to leave it back kind of closer to the original controls as well if you want,” environment director Kevin Meek toldPC Gamer.

Mass Effect Legendary Edition – Official TeaserWatch on YouTube

Mass Effect Legendary Edition – Official Teaser

Cover image for YouTube video

The old Mako was a bouncy and frustrating six-wheeled tank, but for the Legendary Editionit’s been tuned up to be a much smoother experience. Its shields recharge faster and it has improved camera controls so you can better aim at enemies on the ground (though let’s be honest, we’re all just going to plow through them anyway). The Mako’s main use, of course, was charging straight up the sides of cliffs that you should absolutely not be able to climb. The devs have added better thrusters for the remaster, so scaling those cliffs should be easier now too.

“Playing the Mako today versus playing the Mako back in the original, especially on PC, it’s like night and day. I don’t want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain,” Meek adds.

“Whether or not you loved how the Mako moved around, I don’t think anyone loved almost making it over that hill, then pressing their jump jets buttons and falling back on their back and just never being able to go up.”

I won’t miss landing upside down like a weaponised space tortoise.

Lots of other nice changes are coming to Mass Effect 1 in the Legendary Edition, such as improved ADS and accuracy in combat, faster weapon cool downs and more. You can check the rest of the calibrationson EA’s website.

Mass Effect: Legendary Editioncomes out next week, on May 14th. In the meantime, check out allthe lovely freebies BioWare releasedahead of the launch - there’s music, comics, digital art books and more.