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Martha Is Dead review: horror that confuses being horrible with being horrifyingThere’s a time and a face
There’s a time and a face

This is the game where you peel a dead woman’s face off. You do it slowly, with a blunt dog tag, making several raggedy incisions before tearing off the face proper. After lingering over the resulting mess of blood, muscle and bulging eyes, you then place your recently drowned identical twin sister’s face over your own. It’s just a dream, but still, this is far from the only timeMartha Is Deadinsists you do something unspeakable, nor is it even the only time you’re forced to desecrate your sister’s corpse.
Apart from poor writing, these excessive, brute force attempts to disturb define Martha Is Dead. They suck. Horror games are allowed to be horrific, but the way to cultivate real fear is through restraint rather than desensitising bombardment. For the most part Martha just made me frown and go “ew”.
Martha is Dead : Remembrance Trailer ⚰️ | 4K | PC | Xbox Series X | PlayStation 5Watch on YouTube
Martha is Dead : Remembrance Trailer ⚰️ | 4K | PC | Xbox Series X | PlayStation 5

We’re in rural Italy, 1944, towards the end of WW2. You’re Giulia, the daughter of a fascist general, though that’s just backdrop. After a brief flashback where your nanny reads you a gruesome story about a jealous lover who kills a woman who turns into a murder-ghost, Martha Is Dead opens with you venturing down to the lovely lake nestled in the charming woods behind your pleasantly rustic house - where your sister has not so charmingly just drowned. She’s wearing one of your dresses, so when your parents come rushing to the lake shore and find you cradling her bloated corpse, they assume that you are she. Deadpan narration bluntly explains that your mother has always loathed you while adoring your deaf and now-dead sister, Martha, so you go along with it. Cue the face-peeling nightmare.
It keeps going like this. The plot lurches from one macabre catastrophe to the next, alternating between ostensibly real events and nasty dream sequences where the camera gets to really linger over the latest messed-up body. There’s this backwards assumption that the longer we get to stare at corpse gore the more disturbing it will become, rather than the exact opposite. The most uncomfortable part was worrying that someone might walk into my room and ask me to explain myself.


Worse still is the side plot where you can choose to dob your dad in and help the anti-fascist resistance. I’d have been all for it if it didn’t mean laboriously deciphering and sending actual morse code via a stashed telegram machine, which involves an additional compounding layer of tedium involved with matching letters to code words. It’s presented as a decision between loyalty to your family or your conscience, but really it’s a choice between spending 20 minutes doing grunt work or moving on with your life.
There are technical faults, too. Some quest markers never appeared, while completed ones stuck around. There’s a bicycle that’s barely worth using thanks to all the invisible boundaries it can’t cross, and the way it judders around in the small area where it’s actually usable. Most of the screenshots in this review are taken with ray-tracing and DLSS, but I had to stop booting into that version of the game because it kept stuttering, no matter which settings I used. Even without them, stuttering persisted, especially whenever I went down a certain staircase. That is not the way you want your horror game to be jarring.

There are small, fleeting glimpses at what could have been. A few scenes dip into strange, surreal imagery that might have been genuinely unsettling if I hadn’t been desensitised from all the corpse ogling. In any case, though, those scenes don’t build towards a satisfying conclusion. Near the end you’re asked a series of questions about which events you think were real, and as best I can tell the game goes along with whichever answers you choose to give. There’s nothing wrong with a dash of ambiguity, but I’d rather not be drenched in it - and it’s a poor companion to indifference.
There are plenty of grievances I haven’t had room to mention, nor to stress the cumulative misery of clunky writing combined with cheap attempts to go beyond the pale. Even if it weren’t so needlessly and extensively graphic, there’s a fixation on things that can go wrong with a woman’s body that would still leave a sour taste. The story as a whole is a series of rug pulls, but ones which left me standing nonplussed while the rug puller lurched haphazardly from foot to foot. A parade of ghost sharks, clumsily jumped. I suspect Martha Is Dead will be remembered as the game where you peel a dead woman’s face off, but it’s better off forgotten.