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Maquette is a beautiful puzzler where small changes have massive consequencesBig trouble, little town
Big trouble, little town

A maquette, Wikipedia tells me, is a “scale model or rough draft of an unfinished sculpture”.Maquetteis also a beautiful new game from Graceful Decay and publishers Annapurna. Fittingly, those two definitions aren’t as separate as they might seem. Releasing sometime later this year,Maquetteis a recursive first-person puzzle box about models within models, where small-scale adjustments can have a massive impact on the world at large.
If you have to be trapped in a nightmare landscape of worlds-within-worlds-within-worlds, those worlds should, at the very leas, be nice to look at. Oh, they are? Marvelous!
Watch on YouTube
Watch on YouTube

Like last year’sSuperliminal, Maquette hails from that particular vintage of indie games arriving the wake ofPortal 2that were really, really into perspective-based puzzling. There’s even some crunchy, low-framerate footage of it fromGDC’s Experimental Gameplay Sessionsback in 2011 (it’s the first game in the line-up - scrub to 4:00 for Maquette).
I’m not really taken with what I’m seeing of the story, either. Well, hearing, at least. While you’re prancing around these beautiful toy-like environments, disembodied Millenials are flirting in a coffee shop and talking about starting a book club. Oh, the fantastical escapism of games!
Maybe that’s being harsh. Fortunately, Maquette has plenty of time to win me over. Graceful Decay haven’t yet listed a release date, but it’ll likely hitSteamsometime this year.