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It’s not huge, but it is new!

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The Last Stand’s headline feature is, y’know, The Last Stand. Originally a map for L4D1’s Survival mode, here it’s expanded into a two-level campaign with a journey leading to the lighthouse then an actual escape at the end, rather than inevitable death of Survival. It’s not a huge campaign, only taking me about 35 minutes on my first try, but it was fun enough. Bit dreary, but I suppose that’s fitting. I was just happy playing L4D2 again, really.
On top of that, it adds 26 Survival maps, four Scavenge maps, a shovel and pitchfork, theCounter-Strike: Sourceweapons previously limited to the German version, and 30 cheevos, while putting some unused dialogue into the rotation, fixing many bugs and exploits, and more. SeeThe Last Stand’s subsiteandthe patch notesfor more.
“The technical issues were out of our control - the game was working perfectly on the beta, but something went wrong when pushing to the public branch,” one of the devs said inon the Steam forumsthis morning. “We’ve been working on fixes for the past hours and will have a hotfix ready soon.”
The gang of fans behind the updatetold the NMEthat they had initially planned to release a smaller update in November 2019, for L4D2’s tenth anniversary. But Valve were tied up withHalf-Life: Alyxat the time, so the gang asked if they could bring the lighthouse map into L4D2 (the only mission never ported over), and it all grew from there.
Left 4 Dead 2is currently holdinga free trial weekend on Steamwith an 80% discount to get it for keepsies.