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Naturally, I had to ask Chung: why cats?

“I mean, a) they’re funny and they’re cute. And b) we didn’t want a mechanic to be like, friend or foe identification,” he tells me. “We didn’t want it to be likeCS:GO, where you’re wondering like, ‘Is my friend? Or is that some other guy?’ So we just made ‘em cats.”

SKIN DEEP | Gameplay TrailerWatch on YouTube

SKIN DEEP | Gameplay Trailer

Cover image for YouTube video

In Skin Deep, you’ll have to fight off space pirates in all sorts of imaginative ways. Stealth, guns, convenient air lock placements - you name it. And if (or when) you die, you just start again (it reminds me a little ofVoid Bastards’ roguelike style). Gradually, your ship will jump closer and closer to the pirate base, so your main goal is to get rid of them before that happens.

Your (very yellow) space ship.

“One example is there’s this monster that has a knife in it’s head, and if it hits you, it impales you,” he tells me. “But once you spot that impaled in you, you can yank it out and throw it at someone else.”

He adds that it’s not a particularly hard game - if you die, you can get revived and carry on. He didn’t want to make something that was too punishing, he’d rather make people laugh.

“If these things make someone laugh, or bring out some sort of emotion in someone, I think that’s something special,” Chung says. “I personally feel there are not enough funny games out there, so I want to try and remedy that.”

Skin Deep doesn’t have a release date just yet, but when it does come out, you’ll be able to find iton Steam.