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Immortals of Aveum devs lay off almost half of studio, blaming poor sales of magical FPSAscendant CEO says support of debut game and Immortals IP will continue

Ascendant CEO says support of debut game and Immortals IP will continue

Image credit:Ascendant Studios / EA

Image credit:Ascendant Studios / EA

Jak, main character in Immortals Of Aveum, looks into the camera as his eyes and face tattoos glow blue

Ascendant Studios, the developers of EA’sfirst-person-shooter-with-spellsImmortals of Aveum,has laid off dozens of staff just weeks after the game’s release.

Immortals of Aveum – Official Reveal TrailerWatch on YouTube

Immortals of Aveum – Official Reveal Trailer

Cover image for YouTube video

Around half of Ascendant’s 80 to 100 staff were laid off on Thursday, with one former worker tellingPolygonthat Immortals’ “poor sales” were behind the move. Another said that multiple people had already been laid off following the game’s launch.

In a statement posted to X, Robbins confirmed that around 45% of the team had been laid off this week.

“This was a painfully difficult, but necessary decision that was not made lightly; nevertheless, we have to make this adjustment now that Immortals of Avenum has shipped,” Robbins wrote, saying that affected staff would receive “comprehensive severance packages and job placement assistance”.

pic.twitter.com/gftU3XlbFZ— Bret Robbins (@BretRobbins)September 14, 2023

pic.twitter.com/gftU3XlbFZ

Immortals of Aveum released as an EA Original, the publisher’s label for titles from independent studios. Despite a fairly prominent marketing campaign and appearances at the Game Awards, it garnered mixed reviews from both critics and players alike, with criticism aimed at itshigh tech requirements on PCand lack of individuality.

On PC, that culminated in a lacklustre player base; its Steam player count peaked at just over 750 concurrent players shortly after its release, before dropping to less than half of that number two weeks later. As of the time of writing, its 24-hour peak is just over 60 people, perSteamDB.

Image credit:Rock Paper Shotgun/EA

Battling an Oathbroken, a hulking boss enemy, in Immortals of Aveum,

Robbins said that Ascendant would stick to its guns and continue to support Immortals - both its debut game and any future additions to the newly-created franchise - going forward:

“I am so proud of what our independent development team has accomplished with Immortals of Aveum. Together we’ve created a new AAA studio, a new IP, on new technology, during an era of our industry when that is exceedingly rare.

“We’ve poured our passion into Immortals, while wearing our hearts on our sleeves. The studio will continue to work that way as we support the development of this game and our Immortals IP moving forward with future updates and offers.”