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I made an isolated island hermitage in The Sims 4 but it is a complete coincidenceThe welcome committee still turn up though

The welcome committee still turn up though

Regular readers will know that I play a lot ofThe Sims 4these days, although I don’t actually play the game where you puppet a tiny person. I just build homes. My current project is building an ideal home for each of the RPS staffers, having started with aferny cottage for Alice 0.

I present Sin’s custom made hermitage! It is merely coincidence that we are now forbidden from all social contact as well.

This was a smaller and less involved build than the cottage for Alice 0, because a hermitage implies a certain lightness of living - but I still wanted it to be a functional home, and I seem physically incapable of not cluttering up a kitchen. I do feel that I put some thought into the small touches, though. Here’s the full footprint:

The bathroom is, like the sausage on a full English breakfast, a breakwater, in this case between the kitchen and the reading nook. Worth noting is that this hermitage would, in real life, be an inexcusable fire hazard. I decided to build it on an off-the-grid plot, which means most electronics don’t work - including lights. Sin’s hermitage therefore features a prohibitive number of candles, which is especially bad in what I am presenting as a wood-and-plaster building with a thatched roof.

I added a shiny pair of red wellies, because I imagined Sin striding around on wet days in them, collecting things washed up on her island.

The kitchen is made mostly withcustom content pieces from Ravasheen(who remains a big favourite of mine) and the Simkea pack that vidbud Alice L recommended in one of her best custom content videos (which I have embedded below because it is never not relevant). In particular, the cookie jar on the top shelf there is, I imagine, full of Sin’s favourite sesame cookies, which she eats at her desk at work.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

Also on the left is a dining table area, and some crates and wood stacked in the corner, gleaned from Sin’s foraging around the island, and flotsam and jetsam washing up on the beach.

Sin’s hermitage has a wood burning stove, which is what allows her to cook off the grid, so I’m pretty pleased that I remembered to add a log pile as a wholly realistic detail. The breakwater bathroom itself, meanwhile, is a bit eclectic, and so I like to imagine that Sin cobbled together some of the bits in there herself.

Back in the main area, and we see a hanging bunk bed made of beach wood and beach… rope? I imagine the mattress is stuffed with dried palm fronds. The height of the bed allows for a modest desk underneath, which I playtested (everything is functional).

I didn’t actually make a Sin Sim, but the randomised one I used for testing actually isn’t bad so I allowed her to remain in the screenshots.

Because this is off the grid, there is no TV for a living room (though Sin has a hand held device so she can still play her beloved indie games). Instead there is what I am choosing to call a Book Nook, in nauseating interior design fashion.

The side table is another scavenged crate and, perched atop it, Sin has more of her favourite cookies in a little jar.

Now that I’m done with this one, I’m not sure who to do next. I’m tempted to try and make some sort of live-in zoo for Nate and his family, but that’s a bit daunting…